Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from C8 to D8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8, and our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from B6 to D7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to E5.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat's knight advances from D7 to B8. our hero advances the pawn from G6 to G7, and right after that rat sets the pawn on E4, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to E7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from F6 to E7.

our hero advances the queen from G8 to H8; then rat sets the pawn on E3, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Rat pushes the king to D6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the knight from B8 to D7. From G6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the knight to F6. our hero captures the knight on F6 and leaves Rat in check.

Rat's king advances from D6 to D7. our hero gives check with the queen on H7.

Rat sets the king on C8, watching every square. From D8, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on D8.

our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B7 to C8.

our hero advances the pawn from G6 to G7; then rat sets the king on B7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to A6. our hero captures the enemy pawn: the queen leaps from H7 to C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2711 finished games (1150 wins, 438 losses, 1123 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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