Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on H5.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to F8, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to D4, and right after that rat's pawn advances from E7 to E5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to F6.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat answers by moving the king from F6 to E7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to F5; then rat's knight advances from F8 to D7. our hero claims the enemy pawn by landing on G6.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to F6.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the knight from F6 to D7. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Rat brings the king to F6. our hero claims the enemy knight by landing on D7.
Rat's king advances from F6 to G5. our hero captures the enemy pawn: the queen leaps from D7 to C7.
A cruel blow: Rat's king captures our hero's pawn on G4.
our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to H4, and our hero's queen takes E6, leaving C6 behind. Rat answers by moving the king from H4 to G5.
our hero captures the pawn on E5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to H5.
A cruel blow: Rat's king captures our hero's queen on H5.
our hero advances the pawn from C5 to C6, and right after that rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to G4. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from G4 to F4. our hero gives check with the queen on G4.
A cruel blow: Rat's king captures our hero's queen on G4.
With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G4 to G3. our hero advances the pawn from E5 to E6; then rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G3. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on G2.
Check: our hero tightens the net by bringing the queen to G8.
With dungeon cunning, Rat brings the king to H1. our hero gives check with the queen on H8.
Rat's king advances from H1 to G1. From D4, our hero's queen forces Rat to defend.
Rat sets the king on H1, watching every square, and without hurry or fear, our hero places the queen on F2.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.