Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on A8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to D8. our hero advances the pawn from C2 to C3, and right after that rat sets the knight on B8, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to D7, while our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the knight from D7 to B6, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to C1, and right after that rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the knight on D7, watching every square, while without hurry or fear, our hero places the pawn on D4. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to C3; then rat's knight advances from D7 to B6. our hero claims the enemy pawn by landing on C5.

Rat gives check with the knight on A4.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to C6, while our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from F7 to E6. our hero advances the king from C4 to D4; then rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the king on C3. Rat gives check with the knight on A4.

our hero's king takes D4, leaving C3 behind. Rat answers by moving the king from E6 to E7, while our hero slides the king across the board, from D4 to E3.

With dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the king to F4; then rat's king advances from E7 to E6.

our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on F4. Check from Rat: the knight plants itself on E2.

our hero's king takes E3, leaving F4 behind. Rat's knight falls on G3 and tears the pawn from our hero.

our hero slides the king across the board, from E3 to F3; then with dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the king to G4.

Rat's king falls on E5 and tears the pawn from our hero.

our hero advances the king from G4 to F3; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to G7, and our hero's king takes D3, leaving E3 behind. Rat answers by moving the king from E6 to F6, while our hero slides the king across the board, from D3 to C4.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to B4; then rat's knight advances from G7 to H5.

our hero claims the enemy pawn by landing on A4.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to E8, while our hero's king takes B6, leaving A5 behind.

Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to F4.

With a steady hand, our hero brings the pawn to A4. Rat gives check with the knight on D5.

our hero advances the king from B6 to B7; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to D7, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the knight from D5 to C7, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the knight to A8. our hero captures the enemy knight: the king leaps from B7 to A8.

Rat's king advances from D7 to C8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

A cruel blow: Rat's king captures our hero's pawn on E6.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from E6 to F7. our hero gives check with the queen on B7.

Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F5, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from F5 to G4, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F4.

our hero's pawn crowns on C8 and becomes a queen.

A cruel blow: Rat's king captures our hero's pawn on G5.

Check: our hero tightens the net by bringing the queen to G8.

Rat sets the king on F6, watching every square. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 41 s
Moves
105
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 84% of the games on this floor.

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