Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on G5.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from E4 to E5. Rat advances to E5 and claims our pawn.
With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from E5 to E4. our hero advances the pawn from F4 to F5.
Rat advances to F5 and claims our pawn.
Without hurry or fear, our hero places the pawn on G4. Rat moves the pawn from F5 to G4 and topples our hero's pawn.
our hero's pawn takes H4, leaving H2 behind. Rat advances to H3 and claims our pawn.
our hero slides the pawn across the board, from D2 to D4. Rat moves the pawn from E4 to D3 and topples our hero's pawn.
With a steady hand, our hero brings the king to F2, while rat's pawn advances from G6 to G5. our hero advances the king from F2 to E3, and rat sets the pawn on D2, watching every square.
A clean strike: our hero's king topples the pawn on D2.
From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from F6 to E7; then our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the king to D2, and rat's king advances from E7 to E6.
our hero advances the king from D2 to E1, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F1.
Rat's pawn crowns on H1 and a hostile bishop is born.
our hero's king takes E2, leaving F1 behind. Rat answers by moving the bishop from H1 to G2, and right after that our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the bishop to E4. With a steady hand, our hero brings the king to E3, while rat's bishop advances from E4 to D5.
our hero advances the king from E3 to D3, and rat sets the king on E7, watching every square. A clean strike: our hero's pawn topples the bishop on D5.
Rat advances to D5 and claims our pawn.
our hero's king takes C3, leaving D3 behind. Rat gives check with the pawn on D4.
our hero slides the king across the board, from C3 to C4, while with dungeon cunning, Rat brings the king to D8. From C4 to C5, our hero's king swallows Rat's pawn.
Rat's pawn advances from C7 to C6. A clean strike: our hero's king topples the pawn on C6.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D6.
A clean strike: our hero's king topples the pawn on A5.
Rat answers by moving the king from D6 to C6, and right after that our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the king to C5.
With a steady hand, our hero brings the king to A7, while rat's king advances from C5 to D6. our hero advances the pawn from A4 to A5, and rat sets the king on C5, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C6, and right after that our hero's king takes B8, leaving A7 behind.
Rat answers by moving the king from C6 to C5; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D5.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from D5 to C5. our hero advances the queen from A8 to E4, while rat sets the pawn on G4, watching every square.
By taking the pawn on D4, our hero drives Rat into check.
From the dark, Rat pushes the king to C6. From B6, our hero's queen forces Rat to defend.
Rat answers by moving the king from C6 to D7. Check: our hero tightens the net by bringing the queen to D8.
Rat moves the king from D7 to D8 and topples our hero's queen.
With a steady hand, our hero brings the king to B7, while rat's pawn advances from G4 to G3. our hero advances the pawn from A3 to A4, and rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E7.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from E7 to D6. our hero advances the queen from A8 to A5, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to F5.
A clean strike: our hero's queen topples the pawn on G3.
Rat answers by moving the king from F5 to F6. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to E7, while rat's king advances from F5 to G4.
Check: our hero tightens the net by bringing the queen to G5.
Rat moves the king from G4 to G5 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 15 s
- Moves
- 104
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 10 / 24
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 84% of the games on this floor.