Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its rook from B8 to H8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat's pawn falls on B2 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from E7 to E6.

our hero advances the pawn from H4 to H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

Without hurry or fear, our hero places the king on D1. On B1, Rat promotes and gains a reinforcing rook.

our hero's king takes E2, leaving D1 behind. Rat answers by moving the rook from B1 to B8, while our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the rook to A8. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from E5 to D7.

our hero advances the pawn from E4 to E5, and right after that rat sets the rook on B8, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the pawn to H4. our hero claims the enemy pawn by landing on H4.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from F2 to F4. A cruel blow: Rat's knight captures our hero's pawn on E5.

With a steady hand, our hero brings the pawn to F5. Rat's knight falls on C4 and tears the pawn from our hero.

our hero advances the pawn from F5 to F6; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the pawn to G3, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from C4 to E5, while our hero slides the pawn across the board, from H6 to H7.

Rat's king falls on F6 and tears the pawn from our hero.

our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Rat's rook captures our hero's queen on H8.

our hero advances the pawn from D2 to D4. Rat gives check with the rook on H2.

Without hurry or fear, our hero places the king on E1. Rat's rook reaches H1 and threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the rook from H1 to H7. our hero captures the knight on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to E3. Rat's king falls on E5 and tears the pawn from our hero.

our hero advances the king from E3 to D3. Check from Rat: the rook plants itself on D7.

Without hurry or fear, our hero places the king on C4. Rat gives check with the rook on D4.

our hero's king takes C3, leaving C4 behind. A cruel blow: Rat's rook captures our hero's pawn on A4.

our hero slides the king across the board, from C3 to B3, and right after that with dungeon cunning, Rat brings the rook to G4. With a steady hand, our hero brings the king to A3.

Rat gives check with the rook on A4.

our hero claims the enemy rook by landing on A4.

Rat sets the king on D4, watching every square. our hero captures the enemy pawn: the king leaps from A4 to A5.

From the dark, Rat pushes the pawn to C4, while our hero's king takes A6, leaving A5 behind. Rat answers by moving the king from D4 to E5, and our hero slides the king across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to A8, and right after that rat's king advances from F5 to F4.

our hero advances the king from A8 to B7; then rat sets the king on E5, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to D5, and our hero's king takes B6, leaving C7 behind. Rat answers by moving the king from D5 to E5.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to C5; then rat's king advances from E5 to F4.

our hero advances the king from C5 to C4, and right after that rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the king to G5. our hero claims the enemy pawn by landing on C2.

Rat answers by moving the king from G5 to G4, and our hero slides the king across the board, from C2 to D3. With dungeon cunning, Rat brings the king to H3.

With a steady hand, our hero brings the king to E4, and right after that rat's pawn advances from G3 to G2. our hero advances the king from E4 to F3.

On G1, Rat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the rook to G6, and our hero's king takes F3, leaving F2 behind.

Rat answers by moving the king from H3 to H2, while our hero slides the king across the board, from F3 to F2. With dungeon cunning, Rat brings the king to H1.

With a steady hand, our hero brings the king to F1; then rat's rook advances from G6 to G2. our hero advances the king from F1 to E1, and right after that rat sets the king on G1, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F2, while our hero's king takes D2, leaving D1 behind.

Check from Rat: the king plants itself on G3.

our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Rat brings the rook to C2. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from G3 to G4.

our hero advances the king from E4 to E5. Check from Rat: the rook plants itself on E2.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the rook to E1, and our hero's king takes F7, leaving F6 behind.

Rat answers by moving the rook from E1 to E3, while our hero slides the king across the board, from F7 to E7. With dungeon cunning, Rat brings the rook to G3.

our hero captures the enemy pawn: the king leaps from E7 to E6.

Rat's king advances from G4 to H5. our hero advances the king from E6 to F5, and right after that rat sets the rook on B3, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the rook to B5, while our hero's king takes G3, leaving F4 behind.

Rat answers by moving the rook from B5 to B7, and our hero slides the king across the board, from G3 to F4. With dungeon cunning, Rat brings the rook to B8.

With a steady hand, our hero brings the king to F5, and right after that rat's king advances from H5 to H6. our hero advances the king from F5 to F6; then rat sets the rook on B5, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the rook to A5, and our hero's king takes D6, leaving E6 behind.

Rat answers by moving the rook from A5 to H5, while our hero slides the king across the board, from D6 to E6. With dungeon cunning, Rat brings the rook to H2.

With a steady hand, our hero brings the king to F6; then rat's rook advances from H2 to E2. our hero advances the king from F6 to F7, and right after that rat sets the rook on H2, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the rook to H3, while our hero's king takes E6, leaving F6 behind.

Rat answers by moving the rook from H3 to H2, and our hero slides the king across the board, from E6 to F5. With dungeon cunning, Rat brings the rook to A2.

With a steady hand, our hero brings the king to G4, and right after that rat's rook advances from A2 to H2. our hero advances the king from G4 to G3; then rat sets the rook on D2, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the rook to D7, and our hero's king takes H4, leaving H3 behind.

Rat answers by moving the rook from D7 to F7, while our hero slides the king across the board, from H4 to G4. With dungeon cunning, Rat brings the rook to F8.

With a steady hand, our hero brings the king to H4; then rat's rook advances from F8 to D8. our hero advances the king from H4 to G4, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the rook to D1, while our hero's king takes F5, leaving G5 behind.

Rat answers by moving the rook from D1 to D4, and our hero slides the king across the board, from F5 to E6. With dungeon cunning, Rat brings the rook to D8.

With a steady hand, our hero brings the king to E7, and right after that rat's rook advances from D8 to F8. our hero advances the king from E7 to D7; then rat sets the rook on A8, watching every square.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the rook to H8, and our hero's king takes E6, leaving E7 behind.

Rat answers by moving the rook from H8 to B8, while our hero slides the king across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to E6; then rat's rook advances from B8 to C8. our hero advances the king from E6 to E5, and right after that rat sets the rook on C2, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to F7, while our hero's king takes F5, leaving F4 behind.

Rat answers by moving the king from F7 to E8, and our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the rook to C5.

With a steady hand, our hero brings the king to G7, and right after that rat's rook advances from C5 to F5. our hero advances the king from G7 to G8; then rat sets the rook on A5, watching every square.

Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the rook to F5, and our hero's king takes G6, leaving G7 behind.

Rat answers by moving the king from E8 to D8. our hero claims the enemy rook by landing on F5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 29 s
Moves
193
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 16
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (193 moves) lasted longer than 99% of the games on this floor.

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