Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from G2 to F3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from F2 to F4, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from G4 to G3; then our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to F5, and rat's knight advances from H7 to G5.

A clean strike: our hero's pawn topples the knight on G5.

Rat sets the pawn on E5, watching every square. From F5 to G6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D7; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from A5 to A4.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to C4. From G7, our hero's queen forces Rat to defend.

Rat's king advances from D7 to E6. From G7 to C7, our hero's queen swallows Rat's pawn.

Rat sets the pawn on C5, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to F8.

Check: our hero tightens the net by bringing the queen to C8.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to E6. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

By taking the pawn on E5, our hero drives Rat into check.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the queen on H5. Rat's pawn crowns on B1 and a hostile knight is born.

our hero's pawn takes G7, leaving G6 behind. Rat advances to D2 and claims our pawn.

From H8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from F7 to E7. our hero advances the queen from H8 to H6. Check from Rat: the knight plants itself on F3.

A clean strike: our hero's pawn topples the knight on F3.

From the dark, Rat pushes the pawn to C3. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from E7 to D8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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