Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the pawn to A4; then rat's knight advances from D7 to B6.
our hero advances the pawn from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
From the dark, Rat pushes the knight to D5. our hero claims the enemy pawn by landing on E4.
Rat answers by moving the king from E8 to D7. our hero captures the enemy knight: the pawn leaps from E4 to D5.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from C7 to C5. our hero advances the pawn from A2 to A3; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to F5. our hero gives check with the pawn on G4.
A cruel blow: Rat's king captures our hero's pawn on G4.
From H3, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to C4; then rat's king advances from G3 to F4.
our hero advances the pawn from H3 to H4, and right after that rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to F5. our hero claims the enemy pawn by landing on G6.
Rat's king falls on G5 and tears the pawn from our hero.
our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the king to F5. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F5 to F6. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on G5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to F4. our hero captures the pawn on D4 and leaves Rat in check.
Rat answers by moving the king from F4 to F3. Check: our hero tightens the net by bringing the queen to D3.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to E2; then rat's king advances from F4 to G4.
our hero advances the pawn from C4 to C5, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to H6, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H6 to G7.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to D8, and right after that rat's king advances from H6 to G7.
our hero gives check with the queen on D4.
Rat sets the king on F7, watching every square. From D7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F8, and our hero's queen takes D5, leaving D4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2711 finished games (1150 wins, 438 losses, 1123 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.