Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from D3 to C5 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes H4, leaving H2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F3; then rat's king advances from F8 to F7.

our hero advances the pawn from H3 to H4, and right after that rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to G7, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on G6.

Rat's knight advances from B6 to D7. our hero advances the pawn from A3 to A4.

A cruel blow: Rat's pawn captures our hero's pawn on F5.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to E5, and our hero's king takes E2, leaving E1 behind.

Rat answers by moving the knight from E5 to D3, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to F4.

With a steady hand, our hero brings the pawn to E5; then rat's pawn advances from C6 to C5. our hero advances the pawn from E5 to E6, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E7. Rat's pawn reaches F3 and threatens our hero's king.

our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from F3 to F2, and our hero slides the king across the board, from E3 to E2.

On F1, Rat promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on F1.

Rat's king advances from G8 to G7. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on F6, watching every square. From F8, our hero's queen forces Rat to defend.

Rat's king falls on G6 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from F8 to C5.

A cruel blow: Rat's knight captures our hero's queen on C5.

our hero slides the pawn across the board, from D2 to D4. Rat's pawn falls on D3 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C4; then rat's knight advances from C5 to E6. our hero advances the pawn from C4 to C5, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G5, while our hero's king takes G2, leaving F1 behind.

Rat answers by moving the king from G5 to F5, and our hero slides the king across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to D2.

With a steady hand, our hero brings the king to F2, and right after that rat's king advances from F5 to F4. our hero advances the king from F2 to E2; then rat sets the knight on D8, watching every square.

our hero claims the enemy pawn by landing on D2.

Rat's knight falls on C6 and tears the pawn from our hero.

our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from F4 to E4, while our hero slides the king across the board, from C3 to C4.

With dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the king to C3; then rat's king advances from E4 to D5.

our hero advances the king from C3 to D3, and right after that rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to B5. our hero claims the enemy knight by landing on B5.

Rat answers by moving the king from D5 to C5, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the king to D4, and right after that rat's king advances from B6 to B7. our hero advances the king from D4 to C5; then rat sets the king on A7, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to A8, and our hero's pawn takes B6, leaving B5 behind. Rat answers by moving the king from A8 to B8, while our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to C7; then rat's king advances from A7 to A6.

our hero's pawn crowns on B8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
12 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2716 finished games (1151 wins, 439 losses, 1126 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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