Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Rat brings the knight to E5. A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D7. From D4 to E5, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from F2 to F4. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero advances the pawn from H2 to H4, while rat sets the king on F5, watching every square. From E4, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to E6; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from E6 to F6.
our hero gives check with the pawn on E5.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to E6, while rat's pawn advances from G6 to G5.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat moves the king from F5 to F4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G5 to H6. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the pawn to A4. our hero gives check with the queen on H8.
Rat's king advances from H6 to G6. A clean strike: our hero's queen topples the pawn on C3.
Rat sets the king on G5, watching every square. From C3 to C6, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H4. By taking the pawn on A4, our hero drives Rat into check.
Rat answers by moving the king from H4 to H3, and right after that our hero slides the queen across the board, from A4 to E8. With dungeon cunning, Rat brings the king to G3.
A clean strike: our hero's queen topples the pawn on E7.
Rat's pawn advances from C7 to C5. From E7 to C5, our hero's queen swallows Rat's pawn.
Rat sets the king on H2, watching every square. From H5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G3, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G3 to F4.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to D1, and rat's king advances from G3 to F2.
our hero advances the queen from H5 to H1, while rat sets the king on G3, watching every square. our hero gives check with the queen on E3.
From the dark, Rat pushes the king to G4. From E2, our hero's queen forces Rat to defend.
Rat answers by moving the king from G4 to G3. Check: our hero tightens the net by bringing the queen to E1.
With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the pawn to A4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2716 finished games (1151 wins, 439 losses, 1126 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.