Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D4. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C5; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from D3 to D4.

Rat's knight reaches C4 and threatens our hero's king.

With a steady hand, our hero brings the king to D3, while rat's knight advances from C4 to D6. our hero advances the pawn from D4 to D5.

Rat gives check with the pawn on C4.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to E4. From D4 to E4, our hero's king swallows Rat's knight.

Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to G5.

By taking the pawn on E6, our hero drives Rat into check.

Rat's king advances from D7 to E8. our hero advances the king from E5 to F6, while rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to C5; then our hero's king takes E6, leaving F6 behind.

Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from G5 to G4.

our hero advances the pawn from F3 to F4, and rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the pawn on F5.

Rat's pawn crowns on C1 and a hostile rook is born.

our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the rook from C1 to C4.

our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2716 finished games (1151 wins, 439 losses, 1126 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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