Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from E7 to F6 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to C5, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to B7.

our hero claims the enemy pawn by landing on C4.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero advances the king from E1 to D1; then rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Rat pushes the knight to B7, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the pawn to F2. With a steady hand, our hero brings the pawn to C5; then rat's knight advances from B7 to D8.

our hero advances the pawn from A4 to A5. On F1, Rat promotes and gains a reinforcing bishop.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the knight to B7, while our hero's pawn takes C4, leaving C3 behind.

Rat answers by moving the knight from B7 to D6, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to A7. Rat's knight falls on C4 and tears the pawn from our hero.

our hero's pawn crowns on A8 and becomes a queen.

Rat gives check with the bishop on D3.

our hero claims the enemy bishop by landing on D3.

From the dark, Rat pushes the pawn to E5. our hero gives check with the queen on C8.

Rat answers by moving the king from D7 to E7. our hero captures the pawn on C7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E6. our hero captures the pawn on C6 and leaves Rat in check.

Rat's king advances from E6 to E7. our hero gives check with the queen on F6.

Rat's king falls on F6 and tears the queen from our hero.

our hero captures the enemy knight: the king leaps from D3 to C4.

From the dark, Rat pushes the king to E6, while our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from E6 to D7.

our hero gives check with the pawn on C6.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from C8 to B8.

Check: our hero tightens the net by bringing the pawn to C7.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D7, and our hero's king takes B7, leaving B6 behind.

Rat answers by moving the king from D7 to E8. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on C7.

Rat's king advances from F7 to G8. From C8, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G6, while our hero's queen takes E7, leaving F8 behind.

Rat answers by moving the king from G6 to H6. our hero captures the enemy pawn: the queen leaps from E7 to E5.

With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on G5.

Rat's king advances from H7 to H8. our hero gives check with the queen on G7.

A cruel blow: Rat's king captures our hero's queen on G7.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G8, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from G8 to G7, while our hero slides the king across the board, from B7 to C7. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the king to C6. A cruel blow: Rat's king captures our hero's pawn on G6.

our hero advances the pawn from H3 to H4, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Rat pushes the king to F7, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from F7 to G8.

our hero advances the king from D7 to E7; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the king to H8, and our hero's king takes F7, leaving F8 behind. Rat answers by moving the king from H8 to H7, while our hero slides the king across the board, from F7 to F8.

Rat's king falls on H6 and tears the pawn from our hero.

With a steady hand, our hero brings the king to F7; then rat's king advances from H6 to H5. our hero advances the pawn from E4 to E5, and right after that rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H4, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from H4 to H5. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to G5. From E5, our hero's queen forces Rat to defend.

Rat's king advances from G5 to H4. Check: our hero tightens the net by bringing the queen to E4.

Rat sets the king on H3, watching every square. our hero gives check with the queen on E3.

From the dark, Rat pushes the king to G4, and our hero's king takes F8, leaving F7 behind. Rat answers by moving the king from G4 to H4.

Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Rat brings the king to H3. our hero gives check with the queen on E3.

Rat's king advances from H3 to G4. From E4, our hero's queen forces Rat to defend.

Rat sets the king on H3, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to G2. our hero gives check with the queen on G4.

Rat answers by moving the king from G2 to H2. From F4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G1. Check: our hero tightens the net by bringing the queen to G3.

Rat's king advances from G1 to F1. our hero gives check with the queen on F3.

Rat sets the king on G1, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to H1. Check: our hero tightens the net by bringing the queen to F3.

Rat answers by moving the king from H1 to G1, while our hero slides the queen across the board, from F3 to E2. With dungeon cunning, Rat brings the king to H1.

With a steady hand, our hero brings the queen to F2.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 18 s
Moves
145
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 22
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2720 finished games (1153 wins, 439 losses, 1128 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (145 moves) lasted longer than 95% of the games on this floor.

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