Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from D7 to D8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E5; then our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to C6.

With a steady hand, our hero brings the pawn to G5. Rat advances to B2 and claims our pawn.

our hero advances the king from E1 to F2, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.

Rat advances to H5 and claims our pawn.

our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from C6 to E5.

A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to C5, and rat's king advances from F7 to G6.

our hero advances the pawn from F3 to F4, while rat sets the pawn on D6, watching every square. From F4 to E5, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the king to F5; then our hero's pawn takes G6, leaving G5 behind. Rat's pawn crowns on B1 and a hostile queen is born.

our hero slides the pawn across the board, from G6 to G7. Rat moves the queen from B1 to C2 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to E5 and claims our pawn.

our hero gives check with the queen on G7.

Rat sets the king on E6, watching every square. From G6, our hero's queen forces Rat to defend.

Rat advances to G6 and claims our queen.

From C5 to D6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the queen from G6 to E8. A clean strike: our hero's pawn topples the pawn on E7.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to E4, and rat's queen advances from E8 to D8.

Promotion: on D8, our hero turns a pawn into a queen.

Rat advances to D8 and claims our queen.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to E7; then our hero's king takes F4, leaving F3 behind.

Rat answers by moving the king from E7 to D7, and right after that our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to D5, while rat's pawn advances from A5 to A4. our hero advances the pawn from E4 to E5, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to A3. From D5 to C5, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from H5 to H4; then our hero slides the king across the board, from C5 to D4. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to E3, and rat's king advances from E7 to D8. our hero advances the king from E3 to F2, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on G2. Rat moves the king from E7 to E6 and topples our hero's pawn.

our hero's king takes H3, leaving G2 behind. Rat answers by moving the king from E6 to F6. From H3 to H4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to G4, while rat's king advances from E5 to E4.

our hero advances the king from G4 to G3, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes E3, leaving F3 behind. Rat answers by moving the king from E6 to D6; then our hero slides the king across the board, from E3 to D3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C3, and rat's king advances from D7 to C6.

our hero advances the king from C3 to B3, while rat sets the king on B7, watching every square. From B3 to A3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to A8; then our hero's king takes A4, leaving A3 behind. Rat answers by moving the king from A8 to B7, and right after that our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to B4, while rat's king advances from B6 to A6.

our hero advances the pawn from A3 to A4, and rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to B8, and right after that our hero's king takes B5, leaving B4 behind. Rat answers by moving the king from B8 to A8; then our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to A5, and rat's king advances from A7 to B8.

our hero advances the king from A5 to B6, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Rat pushes the king to B8; then our hero's king takes B6, leaving B5 behind. Rat answers by moving the king from B8 to A8, and right after that our hero slides the king across the board, from B6 to A5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to B5, while rat's king advances from A7 to A8.

our hero advances the king from B5 to B6, and rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the pawn to A7.

From the dark, Rat pushes the king to A8, and right after that our hero's king takes A6, leaving B6 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 43 s
Moves
113
How it ended
stalemate
Captures (hero / opponent)
8 / 7
Material captured (hero / opponent)
18 / 23
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2720 finished games (1153 wins, 439 losses, 1128 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 86% of the games on this floor.

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