Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on H6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from E2 to E3, and rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to C8, and right after that our hero's king takes D3, leaving E2 behind.
Rat answers by moving the knight from F6 to G8; then our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from B8 to A8. our hero advances the king from E4 to F4, while rat sets the knight on H6, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to B8; then our hero's king takes G5, leaving F4 behind.
Rat answers by moving the knight from H6 to G8. From G5 to G4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to G5, while rat's pawn advances from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C5, watching every square. A clean strike: our hero's king topples the pawn on G6.
From the dark, Rat pushes the knight to H6. From G6 to H6, our hero's king swallows Rat's knight.
Rat answers by moving the king from B8 to A7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from C5 to C4. our hero advances the pawn from G5 to G6, while rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from H6 to G6. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to F5, while rat's pawn advances from C7 to C6. From F5 to E5, our hero's king swallows Rat's pawn.
Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to H7, and rat's king advances from D7 to C7. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to B7.
From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from B7 to A8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.