Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Rat pushes the knight to B6, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from E5 to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Rat sets the knight on D5, watching every square. our hero claims the enemy knight by landing on D5.

From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6; then rat's king advances from G8 to G7.

our hero advances the pawn from E2 to E4, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to H8, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from H8 to G7, and our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G8 to G7. From E7, our hero's queen forces Rat to defend.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to H7, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from H7 to G6. From F6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to F5; then rat's king advances from H5 to H4.

our hero advances the king from E1 to F2, and right after that rat sets the king on H5, watching every square. From G4, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to H4, while our hero's king takes G2, leaving F2 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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