Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on A2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to G3.
From F2 to G3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to B6. our hero advances the pawn from D2 to D3, while rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from D2 to D3. Check from Rat: the knight plants itself on B4.
With a steady hand, our hero brings the king to C3. Rat captures the pawn on A2 and puts our hero in check.
our hero advances the king from C3 to B3, and rat sets the pawn on C5, watching every square. A clean strike: our hero's king topples the knight on A2.
From the dark, Rat pushes the king to E8, and right after that our hero's king takes B3, leaving A2 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from B3 to C3.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to E7.
our hero advances the pawn from H2 to H4, while rat sets the pawn on G5, watching every square. From H4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D6; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D6 to C6, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to B7. Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn advances from E4 to E3. our hero advances the king from C3 to D3, and rat sets the king on A7, watching every square.
A clean strike: our hero's king topples the pawn on E3.
From the dark, Rat pushes the king to B7, and right after that our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from B7 to A6; then our hero slides the king across the board, from E4 to D5.
With dungeon cunning, Rat brings the king to A7. From D5 to C5, our hero's king swallows Rat's pawn.
Rat's pawn advances from C7 to C6. A clean strike: our hero's king topples the pawn on C6.
Rat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the queen on B8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.