Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to F6. A clean strike: our hero's pawn topples the pawn on G4.

Rat's knight advances from D7 to E5. our hero advances the pawn from H2 to H3, and rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on D4. Rat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Rat's pawn.

Rat captures the pawn on D3 and puts our hero in check.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the king to E3, and rat's knight advances from C5 to D3.

A clean strike: our hero's king topples the knight on D3.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to E6; then our hero's king takes D3, leaving E4 behind.

Rat answers by moving the king from F6 to E7, and right after that our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to F6.

A clean strike: our hero's king topples the pawn on C5.

Rat's pawn advances from E6 to E5. our hero advances the king from C5 to B5, and rat sets the king on E6, watching every square.

A clean strike: our hero's king topples the pawn on A5.

From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from D6 to C5; then our hero slides the king across the board, from A5 to A4.

Rat advances to C4 and claims our pawn.

With a steady hand, our hero brings the king to A5, and rat's king advances from C4 to D3. our hero advances the pawn from A3 to A4, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to E2.

A clean strike: our hero's king topples the pawn on C6.

Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to E3.

With a steady hand, our hero brings the pawn to A6, while rat's king advances from E2 to F2. our hero advances the pawn from A6 to A7, and rat sets the king on G3, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

Rat advances to G2 and claims our pawn.

Check: our hero tightens the net by bringing the king to C5.

Rat answers by moving the king from G2 to H2; then our hero slides the queen across the board, from A8 to E4. Rat advances to H3 and claims our pawn.

By taking the pawn on E3, our hero drives Rat into check.

Rat's king advances from H3 to H4. our hero advances the pawn from A2 to A4. Rat advances to G4 and claims our pawn.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H4; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the pawn from G5 to G4, and right after that our hero slides the king across the board, from C5 to D4. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the queen to G1, while rat's king advances from H4 to H3. our hero advances the king from D4 to E3, and rat sets the king on H4, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G4. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from G4 to F5. From F1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G4 to H4. And it is checkmate: our hero ends the game on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
10 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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