Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
A cruel blow: Spider's rook captures our hero's queen on F6.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider's pawn advances from A6 to A5. our hero advances the king from E1 to D1, and spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the king to E6, and right after that our hero's king takes D3, leaving C2 behind.
Spider's knight reaches F2 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C3.
Check from Spider: the knight plants itself on D1.
With a steady hand, our hero brings the king to D2, and spider's knight advances from F6 to H5. A clean strike: our hero's king topples the knight on D1.
Spider sets the knight on F4, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D7; then our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the knight from F4 to D5. By taking the pawn on E5, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to D3. Check from Spider: the knight plants itself on C3.
our hero advances the king from D1 to C2, and spider sets the knight on B5, watching every square. Check: our hero tightens the net by bringing the knight to F4.
From the dark, Spider pushes the king to E5, and right after that our hero's king takes D3, leaving C2 behind. Spider answers by moving the knight from B5 to D4.
From G6, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the knight to F4, and spider's king advances from F6 to E5.
our hero advances the king from D3 to E3, while spider sets the pawn on A3, watching every square. From D3, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to F6; then our hero's knight takes C1, leaving D3 behind. Spider answers by moving the knight from D4 to B5, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to F3, while spider's king advances from G5 to H6.
our hero advances the king from F3 to F4, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the king to G8, and right after that our hero's king takes F5, leaving F4 behind. Spider gives check with the knight on D6.
our hero slides the king across the board, from F5 to G6, while with dungeon cunning, Spider brings the knight to B5. With a steady hand, our hero brings the king to F5, and spider's pawn advances from A5 to A4.
our hero advances the pawn from G5 to G6. Spider gives check with the knight on D6.
Without hurry or fear, our hero places the king on G5. From the dark, Spider pushes the pawn to C5; then our hero's king takes H6, leaving G5 behind.
Spider advances to E4 and claims our pawn.
our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to G6, while spider's knight advances from F6 to G4.
our hero advances the knight from C1 to A2, and spider sets the knight on E3, watching every square. Without hurry or fear, our hero places the knight on C1.
From the dark, Spider pushes the knight to D5, and right after that our hero's knight takes D3, leaving C1 behind. Spider answers by moving the pawn from E7 to E6.
A clean strike: our hero's knight topples the pawn on C5.
Check from Spider: the knight plants itself on E7.
With a steady hand, our hero brings the king to H6. Spider gives check with the knight on F5.
our hero advances the king from H6 to G6. Spider's knight reaches H4 and threatens our hero's king.
Without hurry or fear, our hero places the king on H6. From the dark, Spider pushes the pawn to A2.
A clean strike: our hero's knight topples the pawn on A4.
Spider's pawn crowns on A1 and a hostile rook is born.
our hero slides the knight across the board, from A4 to C5, and with dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the knight to E6, while spider's rook advances from A1 to H1.
our hero advances the knight from E6 to G5, and spider sets the pawn on E4, watching every square. A clean strike: our hero's knight topples the pawn on E4.
Spider's knight reaches G2 and threatens our hero's king.
our hero's king takes G6, leaving H6 behind. Check from Spider: the knight plants itself on H4.
our hero slides the king across the board, from G6 to H6, while with dungeon cunning, Spider brings the rook to C1. Check: our hero tightens the net by bringing the knight to F6.
Spider's king advances from G8 to F7. our hero advances the knight from F6 to G8, while spider sets the knight on G2, watching every square.
Without hurry or fear, our hero places the king on H7. From the dark, Spider pushes the rook to C7.
Check: our hero tightens the net by bringing the knight to H6.
Spider answers by moving the king from F7 to F6. our hero gives check with the knight on G4.
With dungeon cunning, Spider brings the king to E7. Promotion: on G8, our hero turns a pawn into a queen.
Spider gives check with the king on D6.
our hero advances the king from H7 to H6, and spider sets the rook on C6, watching every square. our hero gives check with the queen on F8.
Check from Spider: the king plants itself on D5.
our hero's queen takes F6, leaving F8 behind. Spider captures the queen on F6 and puts our hero in check.
By taking the rook on F6, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to G8, and spider's knight advances from G2 to E1.
our hero advances the king from H6 to G6, while spider sets the knight on C2, watching every square. Without hurry or fear, our hero places the knight on F6.
From the dark, Spider pushes the king to D6; then our hero's king takes F5, leaving G6 behind. Check from Spider: the knight plants itself on E3.
our hero slides the king across the board, from F5 to G6, and with dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the knight to E4, while spider's knight advances from E3 to F5.
From G6 to F5, our hero's king swallows Spider's knight.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 123
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (123 moves) lasted longer than 97% of the games on this floor.