Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider moves its queen from D6 to G6 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to A3; then spider's king advances from D7 to C6.

our hero claims the enemy pawn by landing on E7.

Spider sets the knight on G3, watching every square. our hero captures the enemy knight: the bishop leaps from E7 to F6.

From the dark, Spider pushes the pawn to C2. our hero claims the enemy pawn by landing on E5.

On C1, Spider promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to F2. Check from Spider: the knight plants itself on H1.

With a steady hand, our hero brings the king to E2, and right after that spider's rook advances from C1 to C4. our hero advances the bishop from E5 to F4; then spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the king to C5, and our hero's pawn takes G4, leaving G2 behind.

A cruel blow: Spider's rook captures our hero's bishop on F4.

our hero claims the enemy rook by landing on F4.

Spider's knight reaches G3 and threatens our hero's king.

With a steady hand, our hero brings the king to F3; then spider's pawn advances from A3 to A2. our hero claims the enemy knight by landing on G3.

Spider sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on G5. On A1, Spider promotes and gains a reinforcing queen.

our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the queen from A1 to A3, and our hero slides the king across the board, from G3 to F3.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from E7 to F6.

our hero's pawn crowns on G8 and becomes a queen.

Spider sets the pawn on A5, watching every square. From G6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to E7. Check: our hero tightens the net by bringing the queen to E4.

Spider answers by moving the king from E7 to F6, while our hero slides the queen across the board, from E4 to B7. With dungeon cunning, Spider brings the queen to D6.

From B2, our hero's queen forces Spider to defend.

Spider's king advances from F6 to F5. Check: our hero tightens the net by bringing the pawn to E4.

Spider sets the king on G5, watching every square. our hero gives check with the queen on G2.

From the dark, Spider pushes the king to H6. From G6, our hero's queen forces Spider to defend.

Spider's queen falls on G6 and tears the queen from our hero.

our hero captures the enemy queen: the knight leaps from F4 to G6.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the knight to E5, and right after that spider's pawn advances from A5 to A4.

our hero captures the enemy pawn: the knight leaps from E5 to C6.

Spider sets the king on G6, watching every square, while without hurry or fear, our hero places the knight on B4. From the dark, Spider pushes the pawn to A3, and our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from G6 to F7, while our hero slides the king across the board, from F3 to F4. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the king to E4; then spider's king advances from E6 to F7. our hero advances the king from E4 to F5, and right after that spider sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to F8, while our hero's king takes F6, leaving F5 behind.

Spider answers by moving the king from F8 to E8, and our hero slides the knight across the board, from B4 to C2. With dungeon cunning, Spider brings the king to F8.

From E7, our hero's pawn forces Spider to defend.

Spider's king advances from F8 to E8. our hero captures the enemy pawn: the knight leaps from C2 to A3.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the knight on B5. From the dark, Spider pushes the king to E8.

From C7, our hero's knight forces Spider to defend.

Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from C7 to D5. With dungeon cunning, Spider brings the king to C8.

our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from C8 to B7. our hero advances the knight from D5 to B4, and right after that spider sets the king on B6, watching every square.

Without hurry or fear, our hero places the queen on E5. From the dark, Spider pushes the king to B7, while our hero's queen takes E6, leaving E5 behind.

Spider answers by moving the king from B7 to A7. From C6, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to A6. Check: our hero tightens the net by bringing the knight to B4.

Spider's king advances from A6 to B7. our hero advances the queen from E6 to D6; then spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to B7, and our hero's king takes D5, leaving E5 behind.

Spider answers by moving the king from B7 to A7, while our hero slides the king across the board, from D5 to C6. With dungeon cunning, Spider brings the king to A8.

With a steady hand, our hero brings the queen to D7; then spider's king advances from A8 to B8. our hero advances the king from C6 to B6, and right after that spider sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Spider pushes the king to A7, while our hero's queen takes C6, leaving D7 behind.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
109
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
25 / 12
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 93% of the games on this floor.

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