Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the rook leaps from D3 to D5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
From the dark, Spider pushes the knight to C5. our hero claims the enemy pawn by landing on A6.
Spider answers by moving the king from E8 to F8, and our hero slides the rook across the board, from A6 to C6. Check from Spider: the knight plants itself on D3.
With a steady hand, our hero brings the king to E2, and right after that spider's knight advances from D3 to B4. our hero captures the enemy pawn: the rook leaps from C6 to C3.
Spider sets the knight on D5, watching every square, while without hurry or fear, our hero places the rook on D3. From the dark, Spider pushes the knight to G8.
our hero captures the enemy knight: the rook leaps from D3 to D5.
Spider answers by moving the knight from G8 to F6. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the rook leaps from E5 to C5.
Spider's king advances from F8 to G8. our hero advances the rook from C5 to C3, and right after that spider sets the knight on H5, watching every square.
our hero captures the enemy pawn: the rook leaps from C3 to E3.
Spider's knight reaches F4 and threatens our hero's king.
our hero's king takes F3, leaving E2 behind. Spider answers by moving the knight from F4 to E2. our hero captures the enemy knight: the king leaps from F3 to E2.
With dungeon cunning, Spider brings the king to G7. our hero captures the pawn on E7 and leaves Spider in check.
Spider's king advances from G7 to G8. our hero advances the pawn from G2 to G4; then spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to G8, and our hero's rook takes E6, leaving E7 behind.
Spider answers by moving the king from G8 to F7, while our hero slides the rook across the board, from E6 to A6. With dungeon cunning, Spider brings the king to F8.
our hero captures the enemy pawn: the rook leaps from A6 to G6.
Spider's king advances from F8 to E8. our hero advances the rook from G6 to G7, and right after that spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the rook on H7. From the dark, Spider pushes the king to G8, while our hero's rook takes A7, leaving H7 behind.
Spider answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the knight to F3, and right after that spider's king advances from G8 to H8. our hero advances the knight from F3 to G5; then spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the knight on E6. From the dark, Spider pushes the king to H8, and our hero's knight takes G7, leaving E6 behind.
Spider answers by moving the king from H8 to G8, while our hero slides the knight across the board, from G7 to E8. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the knight to F6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.