Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the rook leaps from A4 to E4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

Spider answers by moving the pawn from G6 to G5. our hero claims the enemy knight by landing on E4.

With dungeon cunning, Spider brings the king to F7. our hero captures the enemy pawn: the rook leaps from E4 to E5.

Spider's pawn advances from C3 to C2. our hero advances the rook from E5 to C5, and right after that spider sets the pawn on A5, watching every square.

our hero captures the enemy pawn: the rook leaps from C5 to C2.

From the dark, Spider pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Spider answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the rook leaps from C5 to G5.

With dungeon cunning, Spider brings the knight to E8. With a steady hand, our hero brings the rook to G3, and right after that spider's knight advances from E8 to G7.

our hero captures the enemy pawn: the rook leaps from G3 to E3.

Spider sets the king on F6, watching every square, while without hurry or fear, our hero places the rook on A3. From the dark, Spider pushes the king to G5.

our hero captures the enemy pawn: the rook leaps from A3 to A4.

Spider answers by moving the king from G5 to H5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the knight to E8.

From G4, our hero's pawn forces Spider to defend.

Spider's king advances from H5 to H6. our hero advances the rook from A4 to A5, and right after that spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to F8, while our hero's rook takes A6, leaving A5 behind.

Spider answers by moving the pawn from E7 to E5, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to C7.

With a steady hand, our hero brings the rook to B6, and right after that spider's king advances from F8 to G8. our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider sets the knight on D5, watching every square, while without hurry or fear, our hero places the rook on B7. From the dark, Spider pushes the knight to B6, and our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the knight from B6 to C4. our hero claims the enemy knight by landing on C4.

With dungeon cunning, Spider brings the king to H8. Check: our hero tightens the net by bringing the rook to H7.

Spider's king advances from H8 to G8. our hero advances the knight from C4 to E5, and right after that spider sets the king on F8, watching every square.

From G7, our hero's pawn forces Spider to defend.

From the dark, Spider pushes the king to E8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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