Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on H5.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero advances the king from E1 to F1; then spider sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Spider pushes the knight to D5, and our hero's bishop takes C1, leaving G5 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the rook across the board, from A1 to B1.

Spider's knight falls on C3 and tears the pawn from our hero.

With a steady hand, our hero brings the rook to B7. A cruel blow: Spider's knight captures our hero's pawn on A2.

our hero advances the bishop from C1 to B2. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider sets the king on E6, watching every square. our hero captures the enemy pawn: the rook leaps from B7 to C7.

Spider gives check with the knight on D2.

our hero claims the enemy pawn by landing on F2.

Spider answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the bishop leaps from B2 to A3.

Check from Spider: the knight plants itself on E4.

With a steady hand, our hero brings the king to E3. Spider's knight advances from E4 to G3; then our hero advances the king from E3 to F2.

Spider sets the knight on H5, watching every square. Without hurry or fear, our hero places the king on F3, and from the dark, Spider pushes the pawn to G5.

our hero's king takes G4, leaving F3 behind, while spider answers by moving the king from E6 to F7. our hero claims the enemy knight by landing on H5.

With dungeon cunning, Spider brings the king to G8. our hero captures the enemy pawn: the king leaps from H5 to G5.

Spider's king advances from G8 to F8, and right after that our hero advances the king from G5 to F5. Spider sets the king on G7, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to E5.

From the dark, Spider pushes the pawn to A4. our hero captures the pawn on E7 and leaves Spider in check.

Spider answers by moving the king from G7 to G6; then our hero slides the king across the board, from E5 to F4. With dungeon cunning, Spider brings the king to H5, and right after that with a steady hand, our hero brings the king to G3.

Spider's king advances from H5 to H6; then our hero advances the king from G3 to G4. Spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on F4, and from the dark, Spider pushes the king to F6. our hero's rook takes D7, leaving E7 behind, while spider answers by moving the king from F6 to E6.

our hero slides the rook across the board, from D7 to B7. With dungeon cunning, Spider brings the king to D5; then with a steady hand, our hero brings the king to E3.

Spider's king advances from D5 to E5. Check: our hero tightens the net by bringing the rook to B5.

Spider sets the king on E6, watching every square. Without hurry or fear, our hero places the king on E4, while from the dark, Spider pushes the king to D7.

our hero's king takes D5, leaving E4 behind, and spider answers by moving the king from D7 to C7. our hero slides the king across the board, from D5 to C5.

With dungeon cunning, Spider brings the king to D8, and right after that with a steady hand, our hero brings the king to D6. Spider's king advances from D8 to E8; then our hero advances the king from D6 to E6.

Spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D6, and from the dark, Spider pushes the king to C8.

our hero's king takes C6, leaving D6 behind, while spider answers by moving the king from C8 to D8. our hero slides the king across the board, from C6 to D6.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
69
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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