Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on G3 and defeats Slug's bishop!
our hero falls to Slug's mate. The dungeon does not forgive.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and slug's bishop advances from D6 to B4. our hero advances the pawn from A2 to A4.
Check from Slug: the pawn plants itself on C2.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the knight to F5; then our hero's king takes G2, leaving F2 behind.
Slug's knight reaches H4 and threatens our hero's king.
our hero slides the king across the board, from G2 to G3. Check from Slug: the bishop plants itself on E1.
A clean strike: our hero's king topples the pawn on G4.
Slug's bishop advances from E1 to D2. From G4 to H4, our hero's king swallows Slug's knight.
Slug sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
Slug advances to D5 and claims our pawn.
our hero's pawn takes A5, leaving A4 behind. Slug's pawn crowns on C1 and a hostile rook is born.
our hero slides the pawn across the board, from A5 to A6, while with dungeon cunning, Slug brings the rook to A1. With a steady hand, our hero brings the pawn to A7.
Slug moves the rook from A1 to A7 and topples our hero's pawn.
our hero advances the king from H4 to H5, while slug sets the rook on A2, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Slug pushes the bishop to F4; then our hero's king takes G4, leaving H4 behind. Slug answers by moving the rook from A2 to A4, and right after that our hero slides the king across the board, from G4 to H5.
With dungeon cunning, Slug brings the rook to A1. With a steady hand, our hero brings the king to H4. Slug's bishop reaches G3 and threatens our hero's king.
From H4 to G3, our hero's king swallows Slug's bishop.
Check from Slug: the rook plants itself on A3.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to F8, and right after that our hero's king takes H5, leaving G4 behind.
Slug answers by moving the rook from A3 to A4. A clean strike: our hero's king topples the pawn on H6.
With dungeon cunning, Slug brings the king to F7. From H6 to H7, our hero's king swallows Slug's pawn.
Checkmate: Slug finishes our hero on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 5
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 24% of the games on this floor.