Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on C2 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the knight to F5, while our hero's pawn takes E4, leaving E2 behind.
Slug answers by moving the knight from F5 to E3, and our hero slides the king across the board, from E1 to E2. A cruel blow: Slug's knight captures our hero's pawn on C2.
With a steady hand, our hero brings the king to D3, and right after that slug's pawn advances from G4 to G3. our hero captures the enemy knight: the king leaps from D3 to C2.
Slug sets the bishop on B8, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the king to D8, and our hero's king takes B4, leaving C3 behind. Slug answers by moving the bishop from B8 to C7, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Slug brings the pawn to G2. With a steady hand, our hero brings the pawn to A6; then slug's king advances from D8 to E8.
our hero advances the king from B4 to B5, and right after that slug sets the bishop on B8, watching every square. Without hurry or fear, our hero places the king on B6.
On G1, Slug promotes and gains a reinforcing bishop.
our hero's king takes B7, leaving B6 behind. Slug answers by moving the bishop from G1 to E3. our hero captures the enemy bishop: the king leaps from B7 to B8.
With dungeon cunning, Slug brings the bishop to D4. With a steady hand, our hero brings the pawn to A7, and right after that slug's bishop advances from D4 to C3.
our hero's pawn crowns on A8 and becomes a queen.
Slug sets the bishop on B2, watching every square, while without hurry or fear, our hero places the queen on A2. From the dark, Slug pushes the bishop to C1, and our hero's queen takes C2, leaving A2 behind.
Slug answers by moving the king from E8 to F8. our hero claims the enemy bishop by landing on C1.
With dungeon cunning, Slug brings the king to E8. Check: our hero tightens the net by bringing the queen to C8.
Slug's king advances from E8 to F7. our hero claims the enemy pawn by landing on D7.
Slug sets the king on G6, watching every square. our hero captures the pawn on E6 and leaves Slug in check.
From the dark, Slug pushes the king to G5. our hero captures the pawn on E5 and leaves Slug in check.
Slug answers by moving the king from G5 to G4. our hero gives check with the queen on F5.
With dungeon cunning, Slug brings the king to H4. With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from H4 to G3.
our hero advances the pawn from E5 to E6; then slug sets the king on G2, watching every square. our hero claims the enemy pawn by landing on H7.
From the dark, Slug pushes the king to F2. our hero captures the enemy pawn: the queen leaps from H7 to H6.
Slug answers by moving the king from F2 to E2, while our hero slides the queen across the board, from H6 to C1. With dungeon cunning, Slug brings the king to F2.
With a steady hand, our hero brings the queen to H1; then slug's king advances from F2 to E2. From G2, our hero's queen forces Slug to defend.
Slug sets the king on D3, watching every square. Check: our hero tightens the net by bringing the queen to F3.
From the dark, Slug pushes the king to D2. our hero gives check with the queen on F2.
Slug answers by moving the king from D2 to C3. From E3, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B2. Check: our hero tightens the net by bringing the queen to D2.
Slug's king advances from B2 to B3. our hero advances the queen from D2 to D4; then slug sets the king on A2, watching every square.
From A4, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to B1. Check: our hero tightens the net by bringing the queen to B3.
Slug answers by moving the king from B1 to A1, while our hero slides the king across the board, from B8 to C8.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.