Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F6.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from F6 to H7.
our hero advances the pawn from G4 to G5, and right after that rat sets the knight on F6, watching every square. our hero captures the enemy knight: the pawn leaps from G5 to F6.
From the dark, Rat pushes the king to F7, while our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from E7 to E6.
our hero gives check with the knight on G5.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on E6.
Rat's king advances from G8 to F7. our hero advances the rook from A1 to B1; then rat sets the king on G8, watching every square.
our hero gives check with the rook on B8.
From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat answers by moving the pawn from G6 to G5. our hero captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to C1; then rat's king advances from G6 to H5.
our hero advances the pawn from G2 to G3, and right after that rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Rat pushes the king to H5, while our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from H5 to G6, and our hero slides the bishop across the board, from C1 to D2.
A cruel blow: Rat's king captures our hero's pawn on F6.
our hero claims the enemy pawn by landing on A5.
Rat's king falls on G5 and tears the knight from our hero.
our hero captures the enemy pawn: the bishop leaps from A5 to C7.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G7, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from G7 to G6, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F7 to G7. Check: our hero tightens the net by bringing the rook to G8.
Rat sets the king on H7, watching every square. our hero gives check with the rook on H8.
From the dark, Rat pushes the king to G7. From G8, our hero's rook forces Rat to defend.
Rat answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 48 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.