Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from D4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, while rat's king advances from E8 to D8.
our hero advances the pawn from G2 to G3, and rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to C5. From D4 to E5, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to E4, and rat's king advances from F8 to E8. our hero advances the king from E1 to D2, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on F4. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
our hero's king takes E1, leaving D2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to C8. A clean strike: our hero's pawn topples the pawn on G5.
Rat's king advances from C8 to D8. our hero advances the pawn from G5 to G6, and rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from C7 to B6. From B8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to A8.
Rat's king advances from A6 to B6. our hero gives check with the queen on B8.
Rat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. Rat gives check with the pawn on F2.
A clean strike: our hero's king topples the pawn on F2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.