Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from G2 to H1 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero slides the pawn across the board, from E4 to E5, while with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E6, and rat's king advances from E8 to D8.
our hero advances the pawn from C2 to C3, while rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the king on F1.
Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes E2, leaving F1 behind. Rat answers by moving the queen from B1 to H1, and right after that our hero slides the pawn across the board, from H2 to H3.
Rat moves the queen from H1 to G2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G4.
Rat captures the pawn on G4 and puts our hero in check.
our hero advances the king from E2 to F1, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A3.
Rat gives check with the queen on D1.
our hero's king takes G2, leaving F1 behind. Rat's queen reaches H1 and threatens our hero's king.
A clean strike: our hero's king topples the queen on H1.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from G6 to G5.
our hero advances the king from H1 to G1, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Rat pushes the king to C8; then our hero's king takes E1, leaving F1 behind. Rat answers by moving the knight from B8 to A6, and right after that our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to E2, while rat's knight advances from A6 to B8.
our hero advances the king from E2 to E3, and rat sets the knight on A6, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the king to B6. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from B6 to A5; then our hero slides the king across the board, from E3 to D3. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to E4, and rat's pawn advances from C7 to C6. our hero advances the pawn from F3 to F4.
Rat advances to F4 and claims our pawn.
From E4 to F4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the knight to C7; then our hero's king takes F5, leaving F4 behind. Rat answers by moving the king from A5 to A6, and right after that our hero slides the king across the board, from F5 to E5.
With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the king to E4, while rat's king advances from A6 to B7.
our hero advances the king from E4 to E3, and rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to B6, and right after that our hero's king takes E4, leaving D3 behind. Rat gives check with the knight on D6.
our hero slides the king across the board, from E4 to E5, while with dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the king to F5, and rat's knight advances from B7 to A5.
our hero advances the king from F5 to G6, while rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on F7.
Rat moves the knight from A5 to C4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E7.
Rat answers by moving the king from A6 to B7, and right after that our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the knight to D6.
With a steady hand, our hero brings the pawn to E7, while rat's knight advances from D6 to C4. Promotion: on E8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on E5.
Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the knight to C4, and right after that our hero's queen takes G6, leaving E8 behind.
Rat answers by moving the knight from C4 to A5; then our hero slides the queen across the board, from G6 to C2. With dungeon cunning, Rat brings the king to A7.
From C2 to A4, our hero's queen swallows Rat's pawn.
Rat's king advances from A7 to A8. By taking the knight on A5, our hero drives Rat into check.
Rat sets the king on B8, watching every square. From A5 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to B7; then our hero's king takes F7, leaving E7 behind. Rat answers by moving the king from B7 to A8, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to A5, while rat's king advances from B7 to B8.
our hero advances the queen from C5 to C4, and rat sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to A7, and right after that our hero's king takes F8, leaving F7 behind. Rat answers by moving the king from A7 to B6; then our hero slides the queen across the board, from C4 to A4.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to G8, and rat's king advances from A7 to A8.
our hero advances the pawn from A6 to A7, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the king to B7. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from B7 to C7, and right after that our hero slides the queen across the board, from A4 to C2. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the queen to E4, while rat's king advances from D7 to D6. our hero advances the queen from E4 to F5, and rat sets the king on C7, watching every square.
By taking the pawn on C5, our hero drives Rat into check.
From the dark, Rat pushes the king to D7, and right after that our hero's queen takes E5, leaving C5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 18 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.