Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on D2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to B1; then rat's pawn advances from E7 to E5.
our hero advances the rook from B1 to B5. Rat's pawn falls on B5 and tears the rook from our hero.
Without hurry or fear, our hero places the bishop on B2. A cruel blow: Rat's pawn captures our hero's bishop on B2.
our hero's pawn takes E4, leaving E2 behind. Rat's pawn falls on C4 and tears the pawn from our hero.
our hero slides the pawn across the board, from A2 to A3. On B1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to E2. Check from Rat: the queen plants itself on B2.
our hero advances the king from E2 to E3. Rat gives check with the queen on D2.
our hero claims the enemy queen by landing on D2.
From the dark, Rat pushes the knight to F6, and our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from F7 to G8.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the knight to H5. our hero captures the enemy pawn: the king leaps from C4 to C5.
Rat's knight advances from H5 to F6. our hero advances the king from C5 to B5, and right after that rat sets the king on H7, watching every square.
our hero captures the enemy pawn: the king leaps from B5 to A5.
From the dark, Rat pushes the king to G8, while our hero's king takes B5, leaving A5 behind. Rat's pawn reaches C6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B5 to C6.
A cruel blow: Rat's knight captures our hero's pawn on E4.
With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from G4 to G3. our hero advances the pawn from A4 to A5; then rat sets the knight on C3, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the knight to D1, and our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the pawn from E5 to E4. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to A1; then rat's knight advances from D1 to E3.
our hero advances the queen from A1 to C1, and right after that rat sets the knight on C2, watching every square. our hero captures the enemy knight: the queen leaps from C1 to C2.
From the dark, Rat pushes the king to G8, while our hero's queen takes C3, leaving C2 behind. Rat answers by moving the king from G8 to F7.
our hero captures the enemy pawn: the queen leaps from C3 to G3.
With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's king advances from F7 to E8. our hero advances the pawn from G2 to G4; then rat sets the king on F7, watching every square.
From F4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6. our hero captures the pawn on E4 and leaves Rat in check.
Rat answers by moving the king from G6 to F6. our hero gives check with the queen on F4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from G7 to H8.
our hero advances the queen from F4 to G4, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to G7, while our hero's queen takes F5, leaving G4 behind. Rat answers by moving the king from G7 to H6.
Check: our hero tightens the net by bringing the queen to G5.
A cruel blow: Rat's king captures our hero's queen on G5.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from G5 to G6. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to H5, and our hero's queen takes F6, leaving D8 behind.
Rat answers by moving the king from H5 to G4. From D4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to D6; then rat's king advances from H5 to G5.
our hero advances the king from D6 to E6, and right after that rat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to H6, while our hero's queen takes G4, leaving D4 behind. Rat answers by moving the king from H6 to H7, and our hero slides the king across the board, from F6 to G5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to H6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 19
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.