Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on A2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F3, and rat's knight advances from B6 to A8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to E6; then our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the knight from A8 to B6. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from B6 to A4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to C6, while rat's knight advances from A4 to B6. our hero advances the pawn from H2 to H4, and rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from D5 to D6; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to C5.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from C5 to C4. Check: our hero tightens the net by bringing the queen to D4.
Rat sets the king on B5, watching every square. our hero gives check with the pawn on A4.
Rat moves the knight from B6 to A4 and topples our hero's pawn.
From D5, our hero's queen forces Rat to defend.
Rat answers by moving the king from B5 to B4. From D5 to G5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to C5. A clean strike: our hero's queen topples the pawn on E7.
Rat's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5, and rat sets the king on C4, watching every square.
Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to C3, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from G6 to G7.
Rat gives check with the knight on D3.
With a steady hand, our hero brings the king to E2. Rat's knight reaches C1 and threatens our hero's king.
our hero advances the king from E2 to F3, while rat sets the knight on A2, watching every square. From F7 to A2, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the king to D3. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D3 to C3. our hero gives check with the queen on B3.
With dungeon cunning, Rat brings the king to D2. From D5, our hero's queen forces Rat to defend.
Rat's king advances from D2 to E1. our hero delivers the final mate from B1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.