Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the king on D8, watching every square. From A3 to C5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the knight to E5; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the rook across the board, from A1 to B1.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the knight to F3, while rat's knight advances from D7 to F6.

our hero advances the knight from F3 to D4, and rat sets the knight on E4, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to D7, and right after that our hero's knight takes B4, leaving C6 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the knight across the board, from B4 to C2.

Rat advances to D2 and claims our pawn.

From E1 to D2, our hero's king swallows Rat's knight.

Rat's king advances from D7 to E6. our hero advances the rook from B1 to B8, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on B4. From the dark, Rat pushes the pawn to G5; then our hero's knight takes A6, leaving B4 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to E4.

A clean strike: our hero's pawn topples the pawn on G5.

Check from Rat: the pawn plants itself on E3.

From D2 to E3, our hero's king swallows Rat's pawn.

Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to G3, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E6 to F6. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to H2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from F6 to G6. A clean strike: our hero's queen topples the pawn on H2.

Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the queen on H3. From the dark, Rat pushes the king to G6; then our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the king from G6 to G7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to A3.

With a steady hand, our hero brings the queen to H5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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