Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

Slug answers by moving the pawn from H6 to H5, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the pawn to H4.

our hero claims the enemy pawn by landing on H4.

Slug's bishop advances from D6 to C5. our hero advances the bishop from C1 to A3; then slug sets the bishop on G1, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the bishop to B6, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the bishop from B6 to F2. our hero claims the enemy bishop by landing on F2.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the bishop to C5; then slug's pawn advances from D7 to D6.

our hero advances the bishop from C5 to B6, and right after that slug sets the king on G7, watching every square. Without hurry or fear, our hero places the bishop on D8.

From the dark, Slug pushes the king to F6, while our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the pawn from D6 to D5.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

With dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the pawn to D6. Slug's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F2 to E3.

Slug sets the king on F5, watching every square, while without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the pawn to E5, and our hero's bishop takes C7, leaving D8 behind.

Slug answers by moving the pawn from E5 to E4. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the bishop to D6.

A cruel blow: Slug's pawn captures our hero's bishop on D6.

our hero advances the queen from D8 to H8, and right after that slug sets the king on E7, watching every square. our hero captures the pawn on H7 and leaves Slug in check.

From the dark, Slug pushes the king to F8, while our hero's queen takes B7, leaving H7 behind. Slug answers by moving the pawn from G4 to G3, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to E8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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