Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's rook lands on F1 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Check: our hero tightens the net by bringing the rook to A8.
From the dark, Slug pushes the king to E7, and our hero's rook takes B8, leaving A8 behind. Slug answers by moving the bishop from E4 to B1.
our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Slug brings the pawn to G3. our hero captures the enemy pawn: the rook leaps from B6 to B5.
Slug's king advances from E7 to E8. our hero claims the enemy knight by landing on B3.
Slug's pawn falls on H2 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from B3 to C3.
From the dark, Slug pushes the king to E7. our hero claims the enemy pawn by landing on C5.
Slug answers by moving the bishop from B1 to E4, and our hero slides the rook across the board, from C5 to C4. With dungeon cunning, Slug brings the king to D8.
our hero claims the enemy bishop by landing on E4.
Slug's pawn advances from F7 to F5. our hero advances the rook from E4 to D4; then slug sets the pawn on F4, watching every square.
our hero claims the enemy pawn by landing on F4.
On H1, Slug promotes and gains a reinforcing queen.
our hero's king takes E2, leaving E1 behind. Slug gives check with the queen on F1.
our hero claims the enemy queen by landing on F1.
With dungeon cunning, Slug brings the king to E7. our hero gives check with the rook on F7.
A cruel blow: Slug's king captures our hero's rook on F7.
our hero advances the king from E2 to E3, and right after that slug sets the king on G6, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Slug pushes the king to F6, while our hero's king takes D5, leaving D4 behind. Slug answers by moving the king from F6 to F7.
our hero captures the enemy pawn: the king leaps from D5 to D6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to C7, and right after that slug's king advances from E8 to F7.
our hero advances the king from C7 to C8; then slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on B4.
From the dark, Slug pushes the king to D6, and our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from D6 to C5, while our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to B5. With a steady hand, our hero brings the pawn to B7; then slug's king advances from B5 to B4.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on A4, watching every square. our hero gives check with the queen on A7.
From the dark, Slug pushes the king to B4. From B7, our hero's queen forces Slug to defend.
Slug answers by moving the king from B4 to A4. Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Slug brings the king to B4. our hero gives check with the queen on B6.
Slug's king advances from B4 to A4. From A5, our hero's queen forces Slug to defend.
A cruel blow: Slug's king captures our hero's queen on A5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 60
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 21 / 15
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 53% of the games on this floor.