Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on H7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to B6.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's king advances from D8 to C8. our hero advances the pawn from E2 to E3, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to D5. our hero claims the enemy pawn by landing on C5.
Rat's knight falls on E3 and tears the pawn from our hero.
our hero slides the king across the board, from E1 to E2. A cruel blow: Rat's knight captures our hero's pawn on C2.
With a steady hand, our hero brings the pawn to A4. Check from Rat: the knight plants itself on D4.
our hero advances the king from E2 to D3; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the king leaps from E4 to E5.
Rat answers by moving the knight from D4 to E2, while our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the knight to F4.
With a steady hand, our hero brings the pawn to G3; then rat's knight advances from F4 to D3. our hero claims the enemy pawn by landing on G6.
Check from Rat: the knight plants itself on F4.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to D3, while our hero's king takes E6, leaving F5 behind.
After toppling the pawn on C5, Rat threatens our hero's king.
our hero slides the king across the board, from E6 to F6. Check from Rat: the knight plants itself on E4.
With a steady hand, our hero brings the king to G7, and right after that rat's king advances from E8 to D8. our hero advances the pawn from G4 to G5; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C5, and our hero's king takes H7, leaving G7 behind.
Rat gives check with the knight on F6.
our hero slides the king across the board, from H7 to H6, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7; then rat's pawn advances from C5 to C4.
our hero advances the king from H6 to G6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the knight to H7. our hero claims the enemy knight by landing on H7.
Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn advances from C7 to C6. our hero captures the enemy pawn: the queen leaps from G8 to C4.
Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to E7, and our hero's queen takes A6, leaving C6 behind. Rat answers by moving the king from E7 to F8.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to A6; then rat's king advances from E7 to D8.
our hero advances the queen from A6 to B7, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on G8.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from D8 to E8, and our hero slides the queen across the board, from B7 to C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 45 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.