Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on D3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from D7 to D6. our hero advances the pawn from G2 to G3, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, while our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F4. Rat's pawn falls on F4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G3 to F4.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to G6; then rat's pawn advances from D6 to D5.
our hero claims the enemy pawn by landing on D5.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to G8, while our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the pawn from A5 to A4. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.