Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on B3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from C2 to B3.

A cruel blow: Slug's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the pawn to H4; then slug's king advances from E8 to E7.

our hero advances the pawn from H4 to H5, and right after that slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Slug answers by moving the pawn from F5 to F4, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to F5.

our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from F5 to G6. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the pawn on D5, watching every square, while without hurry or fear, our hero places the queen on B8. From the dark, Slug pushes the king to G5.

our hero captures the enemy pawn: the queen leaps from B8 to B6.

Slug answers by moving the king from G5 to F5, while our hero slides the queen across the board, from B6 to D8. With dungeon cunning, Slug brings the pawn to D4.

With a steady hand, our hero brings the pawn to B6; then slug's king advances from F5 to G6. our hero advances the pawn from B6 to B7, and right after that slug sets the pawn on F3, watching every square.

our hero captures the enemy pawn: the pawn leaps from G2 to F3.

From the dark, Slug pushes the king to H7. our hero's pawn crowns on B8 and becomes a queen.

Slug's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from B2 to D4.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the queen to B5, and right after that slug's king advances from H6 to G6.

our hero advances the pawn from A2 to A4; then slug sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Slug pushes the king to G6, and our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Slug brings the king to H6. our hero's pawn crowns on A8 and becomes a queen.

Slug's king advances from H6 to G6. Check: our hero tightens the net by bringing the queen to B6.

Slug sets the king on H7, watching every square. our hero gives check with the queen on A7.

From the dark, Slug pushes the king to G8. Mate. our hero's queen on B8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 29 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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