Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C4.

Spider's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes A3, leaving A2 behind. Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the knight to D2. A clean strike: our hero's king topples the pawn on E3.

Spider's knight advances from D2 to B1. our hero advances the king from E3 to D3, and spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the knight to D7, and right after that our hero's king takes B5, leaving C4 behind.

Spider answers by moving the knight from D7 to F6. A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Spider brings the king to F7. From A4 to A5, our hero's king swallows Spider's pawn.

Spider's pawn advances from C3 to C2. our hero advances the king from A5 to A4. Spider's pawn crowns on C1 and a hostile queen is born.

Without hurry or fear, our hero places the king on B3. Check from Spider: the queen plants itself on D1.

our hero's king takes A2, leaving B3 behind. Spider answers by moving the knight from B1 to D2, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Spider brings the knight to C4. With a steady hand, our hero brings the pawn to A5, while spider's king advances from F7 to E6.

our hero advances the pawn from A5 to A6. Spider gives check with the queen on E2.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes A7, leaving A6 behind.

Check from Spider: the queen plants itself on B2.

A clean strike: our hero's king topples the knight on C4.

With dungeon cunning, Spider brings the king to D6. Promotion: on A8, our hero turns a pawn into a queen.

Spider's queen reaches C3 and threatens our hero's king.

our hero advances the king from C4 to B5. Check from Spider: the queen plants itself on B4.

Without hurry or fear, our hero places the king on A6. Checkmate: Spider finishes our hero on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
40
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (40 moves) lasted longer than 24% of the games on this floor.

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