Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on F2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the knight to F2.

our hero captures the enemy knight: the king leaps from E1 to F2.

Spider's pawn advances from E5 to E4. our hero advances the knight from G1 to H3. Check from Spider: the knight plants itself on G4.

Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the pawn to C6. our hero claims the enemy knight by landing on G4.

Spider answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from G4 to G5. With dungeon cunning, Spider brings the pawn to C2.

our hero claims the enemy pawn by landing on G6.

Spider's king advances from D7 to D8. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Spider sets the king on C7, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Spider pushes the pawn to A5, and our hero's knight takes F4, leaving H3 behind. On C1, Spider promotes and gains a reinforcing bishop.

Check: our hero tightens the net by bringing the knight to D5.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to F8; then spider's pawn advances from A4 to A3.

From B6, our hero's knight forces Spider to defend.

Spider sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to A4, while our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the king from D8 to C7. From D5, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C6. Check: our hero tightens the net by bringing the knight to B4.

Spider's king advances from C6 to B6. our hero advances the bishop from F8 to E7; then spider sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to C8, and our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the king from C8 to C7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the queen to H7; then spider's pawn advances from A3 to A2.

Check: our hero tightens the net by bringing the bishop to C5.

Spider sets the king on E8, watching every square. our hero gives check with the queen on G8.

From the dark, Spider pushes the king to D7. From F7, our hero's queen forces Spider to defend.

Spider answers by moving the king from D7 to D8, and our hero slides the bishop across the board, from C5 to D6. On A1, Spider promotes and gains a reinforcing knight.

our hero gives check with the queen on F8.

Spider's king advances from D8 to D7. our hero advances the bishop from D6 to B8; then spider sets the bishop on D2, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the bishop to E1. our hero gives check with the queen on E7.

Spider answers by moving the king from D7 to C6, while our hero slides the knight across the board, from D5 to F6. With dungeon cunning, Spider brings the bishop to B4.

With a steady hand, our hero brings the bishop to A7; then spider's bishop advances from B4 to D6. our hero advances the queen from E7 to D8, and right after that spider sets the bishop on F8, watching every square.

From D5, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to C7, while our hero's king takes F7, leaving G6 behind. From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider answers by moving the knight from A1 to B3. our hero gives check with the knight on E8.

With dungeon cunning, Spider brings the king to C8, and right after that with a steady hand, our hero brings the king to E7. Spider's knight advances from B3 to C1.

our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 35 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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