Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to F7. A clean strike: our hero's bishop topples the pawn on E5.
Spider answers by moving the pawn from A4 to A3. From E5 to C7, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D2. A clean strike: our hero's king topples the knight on D2.
Spider's pawn advances from E7 to E5. From C7 to E5, our hero's bishop swallows Spider's pawn.
Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the bishop on A1. From the dark, Spider pushes the king to E7, and right after that our hero's pawn takes C3, leaving C2 behind.
Spider answers by moving the king from E7 to E8; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to G8.
With a steady hand, our hero brings the pawn to H3, and spider's knight advances from G8 to F6. our hero advances the pawn from H3 to H4, while spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the knight to H5.
By taking the pawn on G6, our hero drives Spider into check.
Spider answers by moving the king from F8 to F7. our hero gives check with the knight on E5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to C4, while spider's king advances from F8 to E8.
our hero advances the pawn from C4 to C5, and spider sets the knight on G3, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Spider pushes the pawn to A5, and right after that our hero's knight takes F3, leaving E5 behind. Spider gives check with the knight on E4.
our hero slides the king across the board, from D2 to D3, while with dungeon cunning, Spider brings the king to D8. From D3 to E4, our hero's king swallows Spider's knight.
Spider's king advances from D8 to C8. our hero advances the pawn from H4 to H5, while spider sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to A7; then our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the king from A7 to B6, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the bishop to E5, while spider's king advances from B7 to B6. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the pawn on A2, watching every square; then without hurry or fear, our hero places the queen on A8. Spider's pawn crowns on A1 and a hostile queen is born.
Promotion: on C8, our hero turns a pawn into a queen.
Spider answers by moving the queen from A1 to H1. our hero gives check with the queen on B7.
With dungeon cunning, Spider brings the king to C5. Mate. our hero's queen on C8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.