Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from E3 to E4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Spider's pawn advances from E3 to E2. our hero claims the enemy pawn by landing on E2.

Spider sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to E6, while our hero's king takes E3, leaving E2 behind.

Spider answers by moving the pawn from C7 to C5, and our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Spider brings the pawn to A5.

our hero claims the enemy pawn by landing on A4.

Check from Spider: the knight plants itself on G4.

our hero captures the enemy knight: the king leaps from E3 to E4.

Spider gives check with the knight on F6.

our hero claims the enemy pawn by landing on E5.

Spider's knight reaches G4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E5 to E6.

Spider answers by moving the knight from G4 to E5. our hero claims the enemy knight by landing on E5.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to D5.

From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider's king advances from F7 to G8, and right after that our hero advances the pawn from C4 to C5. Spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on C6, while from the dark, Spider pushes the king to F6. our hero's pawn takes C7, leaving C6 behind, and spider answers by moving the king from F6 to G6.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to H7. From C7, our hero's queen forces Spider to defend.

Spider's king advances from H7 to H8; then our hero advances the king from D5 to C5. Spider sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on B5. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

From the dark, Spider pushes the king to H8, while our hero's pawn takes A5, leaving A4 behind. Spider answers by moving the king from H8 to G8.

our hero slides the pawn across the board, from A5 to A6; then with dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to A7, and right after that spider's king advances from H8 to G8.

Mate. our hero's queen on A8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
51 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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