Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's queen lands on D8 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the pawn to A5; then our hero's bishop takes B6, leaving E3 behind. Spider answers by moving the king from E8 to D7.

From B6 to A5, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to F1. Spider's knight reaches D2 and threatens our hero's king.

our hero advances the king from F1 to E1, and spider sets the knight on B3, watching every square. A clean strike: our hero's bishop topples the pawn on C3.

From the dark, Spider pushes the knight to C5, and right after that our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the knight from C5 to E4; then our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the pawn to H4, and spider's king advances from E6 to D5.

our hero advances the pawn from H4 to H5, while spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Spider pushes the pawn to E4; then our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the knight from C5 to E6.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the knight to D8. By taking the knight on D8, our hero drives Spider into check.

Spider's king advances from D5 to E6. our hero advances the bishop from C3 to B4, and spider sets the king on F5, watching every square.

A clean strike: our hero's queen topples the pawn on E7.

From the dark, Spider pushes the king to G6. From B4 to A3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the king from G6 to G5. A clean strike: our hero's queen topples the pawn on E4.

With dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the queen to F3, and spider's king advances from G5 to H4.

our hero advances the pawn from C2 to C4, while spider sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Spider pushes the king to H6; then our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the pawn from F5 to F4, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Spider brings the king to G6. A clean strike: our hero's pawn topples the pawn on F4.

Spider's king advances from G6 to H7. our hero advances the pawn from F4 to F5, and spider sets the king on G7, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to F7, and right after that our hero's queen takes C6, leaving F3 behind. Spider answers by moving the king from F7 to G7.

Check: our hero tightens the net by bringing the pawn to F6.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to F7, and spider's king advances from H7 to G7.

Promotion: on F8, our hero turns a pawn into a queen.

Spider sets the king on H7, watching every square. our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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