Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
A cruel blow: Spider's knight captures our hero's rook on A7.
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
our hero advances the rook from A1 to C1, while spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Spider pushes the pawn to C5; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to H7. Spider advances to H7 and claims our pawn.
our hero advances the pawn from G2 to G3, and spider sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Spider pushes the pawn to A3. From C1 to C3, our hero's rook swallows Spider's pawn.
Spider answers by moving the knight from H7 to F8. A clean strike: our hero's rook topples the pawn on E3.
With dungeon cunning, Spider brings the pawn to E4. From E3 to A3, our hero's rook swallows Spider's pawn.
Spider's knight advances from F8 to E6. A clean strike: our hero's rook topples the pawn on A6.
Spider sets the knight on D4, watching every square. From A7, our hero's rook forces Spider to defend.
From the dark, Spider pushes the king to C6. Check: our hero tightens the net by bringing the rook to A6.
Spider answers by moving the king from C6 to B7, and right after that our hero slides the rook across the board, from A6 to A4. With dungeon cunning, Spider brings the knight to B5.
With a steady hand, our hero brings the rook to C4, while spider's king advances from B7 to C6. our hero advances the rook from C4 to C1, and spider sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on A4. Check from Spider: the knight plants itself on F3.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from E4 to E3; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the rook to C2. Check from Spider: the pawn plants itself on E2.
A clean strike: our hero's rook topples the pawn on E2.
Spider sets the knight on C6, watching every square, and right after that without hurry or fear, our hero places the rook on A2. From the dark, Spider pushes the knight to E5; then our hero's pawn takes A6, leaving A5 behind.
Spider answers by moving the king from D6 to C7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the pawn to C4.
Promotion: on A8, our hero turns a pawn into a queen.
Spider advances to G4 and claims our pawn.
our hero advances the queen from A8 to H8, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on G8.
From the dark, Spider pushes the knight to E5, and right after that our hero's queen takes G5, leaving G8 behind. Spider answers by moving the king from D7 to C7; then our hero slides the queen across the board, from G5 to G2.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the queen to E2, and spider's king advances from C8 to D7.
Check: our hero tightens the net by bringing the rook to A7.
Spider advances to A7 and claims our rook.
From E2 to E5, our hero's queen swallows Spider's knight.
From the dark, Spider pushes the pawn to C3. A clean strike: our hero's queen topples the pawn on C3.
Spider answers by moving the knight from A7 to B5, and right after that our hero slides the queen across the board, from C3 to B3. With dungeon cunning, Spider brings the knight to D6.
With a steady hand, our hero brings the queen to D3, while spider's king advances from D7 to E6. From E3, our hero's queen forces Spider to defend.
Spider sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to D3.
From the dark, Spider pushes the king to E5. our hero gives check with the queen on E2.
Spider answers by moving the king from E5 to F5. From F2, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the queen to D2, and spider's pawn advances from E7 to E5.
By taking the knight on D6, our hero drives Spider into check.
Spider sets the king on H7, watching every square. From D6 to E5, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to G6; then our hero's queen takes F4, leaving E5 behind. Spider answers by moving the king from G6 to H7.
our hero gives check with the queen on H4.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to E2, while spider's king advances from G6 to F7.
Check: our hero tightens the net by bringing the queen to F4.
Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to H5, and right after that our hero's king takes E4, leaving E3 behind.
Spider answers by moving the king from H5 to G6. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to E5, and spider's king advances from G7 to H6.
our hero advances the king from E5 to F6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 7
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.