Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the knight leaps from F3 to D4 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from C7 to C6; then our hero slides the bishop across the board, from C1 to A3.
Spider captures the pawn on D2 and puts our hero in check.
With a steady hand, our hero brings the king to D1. Check from Spider: the knight plants itself on F2.
our hero advances the king from D1 to C2. Spider's pawn crowns on D1 and a hostile queen is born.
From C2 to C3, our hero's king swallows Spider's pawn.
Spider's knight reaches E4 and threatens our hero's king.
our hero's king takes B2, leaving C3 behind. Check from Spider: the queen plants itself on D4.
From F3 to D4, our hero's knight swallows Spider's queen.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the knight to E6, while spider's pawn advances from G6 to G5.
our hero gives check with the knight on C7.
Spider sets the king on F8, watching every square. A clean strike: our hero's knight topples the pawn on A6.
From the dark, Spider pushes the pawn to C4, and right after that our hero's knight takes C7, leaving A6 behind. Spider answers by moving the pawn from G5 to G4.
our hero gives check with the knight on E6.
With dungeon cunning, Spider brings the king to G8. From A3 to E7, our hero's bishop swallows Spider's pawn.
Spider's knight advances from F6 to D5. our hero advances the bishop from E7 to H4, while spider sets the knight on E7, watching every square.
From H4 to E7, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the king to F7; then our hero's bishop takes H4, leaving E7 behind. Spider answers by moving the pawn from G4 to G3, and right after that our hero slides the knight across the board, from E6 to C7.
With dungeon cunning, Spider brings the knight to C5. A clean strike: our hero's pawn topples the pawn on G3.
Spider's knight advances from C5 to B7. our hero advances the pawn from G3 to G4, and spider sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to E4, and right after that our hero's king takes A3, leaving B2 behind.
Spider answers by moving the pawn from C4 to C3; then our hero slides the knight across the board, from C7 to D5. With dungeon cunning, Spider brings the pawn to C2.
With a steady hand, our hero brings the king to B2. Spider moves the knight from E4 to G5 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on G5.
Spider sets the pawn on E4, watching every square. From B2 to C2, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the pawn to A3; then our hero's king takes B1, leaving C2 behind. Spider answers by moving the king from F7 to G6, and right after that our hero slides the bishop across the board, from G5 to C1.
With dungeon cunning, Spider brings the king to F7. A clean strike: our hero's bishop topples the pawn on A3.
Spider's king advances from F7 to G8. Check: our hero tightens the net by bringing the knight to F6.
Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to G7, and right after that our hero's king takes C2, leaving B1 behind.
Spider answers by moving the king from G7 to H8; then our hero slides the king across the board, from C2 to D2. With dungeon cunning, Spider brings the king to G7.
By taking the pawn on E4, our hero drives Spider into check.
Spider's king advances from G7 to H6. our hero advances the knight from E4 to D6, while spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to G5; then our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from G5 to H6, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the pawn to E7, while spider's king advances from G6 to G5. Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on F4, watching every square. From E4, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G3. Check: our hero tightens the net by bringing the bishop to E5.
Spider answers by moving the king from G3 to F2. our hero gives check with the queen on E2.
With dungeon cunning, Spider brings the king to G1. From H2, our hero's queen forces Spider to defend.
Spider's king advances from G1 to F1. Check: our hero tightens the net by bringing the queen to H1.
Spider sets the king on F2, watching every square. our hero gives check with the queen on H4.
From the dark, Spider pushes the king to F1; then our hero's bishop takes D4, leaving E5 behind. Spider answers by moving the king from F1 to G2, and right after that our hero slides the knight across the board, from D6 to F5.
With dungeon cunning, Spider brings the king to F1. our hero gives check with the queen on E1.
Spider's king advances from F1 to G2. From F2, our hero's queen forces Spider to defend.
Spider sets the king on H3, watching every square. our hero delivers the final mate from G3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 17 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.