Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to F6.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from E8 to D8. our hero advances the king from E1 to D1, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to A4, while our hero's king takes C3, leaving D2 behind.
Rat answers by moving the pawn from E7 to E5, and our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the knight to D7.
our hero claims the enemy pawn by landing on A4.
Rat's king advances from C8 to D8. our hero advances the king from A4 to A5; then rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to E8, and our hero's king takes A7, leaving A6 behind.
Rat answers by moving the knight from F8 to D7, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to A8; then rat's king advances from D8 to C8. our hero advances the king from A8 to A7.
Rat's knight falls on C5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to E6, while our hero's king takes A8, leaving A7 behind.
Rat answers by moving the knight from E6 to D8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to A5, and right after that rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat sets the knight on E6, watching every square, while without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the knight to F8.
With a steady hand, our hero brings the pawn to E3; then rat's knight advances from F8 to G6. our hero advances the pawn from H2 to H3, and right after that rat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to C6. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to B7. Rat's knight falls on A7 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from B7 to A7.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E7 to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from G8 to F7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to H7. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from H7 to G8. our hero captures the enemy pawn: the king leaps from C5 to C4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from G7 to F7.
our hero captures the enemy pawn: the king leaps from D4 to E4.
Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F7, and our hero's king takes D5, leaving E4 behind.
Rat answers by moving the king from F7 to G6. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to D8; then rat's king advances from H5 to G4.
From G8, our hero's queen forces Rat to defend.
Rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Rat pushes the king to G4, while our hero's king takes E4, leaving D5 behind. Rat answers by moving the king from G4 to G5, and our hero slides the queen across the board, from H8 to H3.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from F6 to E7.
our hero gives check with the queen on H7.
Rat sets the king on D8, watching every square. From H8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D7, and our hero's king takes E5, leaving F4 behind. Rat answers by moving the king from D7 to C7.
our hero gives check with the queen on H7.
With dungeon cunning, Rat brings the king to B6. From H6, our hero's queen forces Rat to defend.
Rat's king advances from B6 to A7. our hero advances the queen from H6 to D6, and right after that rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the queen on C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 7 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.