Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6, while our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the knight from B6 to A4. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to D1, and right after that rat's knight advances from A4 to B6.
our hero captures the enemy knight: the pawn leaps from C5 to B6.
Rat sets the king on D8, watching every square. our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to E8. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to E5. our hero gives check with the queen on C4.
Rat's king advances from F7 to G7. our hero claims the enemy pawn by landing on C6.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to C7.
From the dark, Rat pushes the king to H6, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from H5 to H6.
our hero captures the enemy pawn: the queen leaps from C7 to A5.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F7.
our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.