Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E6.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's knight advances from D7 to E5. our hero advances the pawn from G4 to G5, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to D7. By taking the pawn on C5, our hero drives Rat into check.
Rat answers by moving the king from D6 to E6; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to G4, and rat's king advances from E6 to D7. our hero advances the pawn from E4 to E5, while rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to E8; then our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to A8.
With a steady hand, our hero brings the pawn to H4, while rat's knight advances from A8 to B6. From C5 to B6, our hero's pawn swallows Rat's knight.
Rat sets the king on D8, watching every square. By taking the pawn on C7, our hero drives Rat into check.
From the dark, Rat pushes the king to E8. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to E7. From C7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F8. From C7 to C6, our hero's queen swallows Rat's pawn.
Rat's king advances from F8 to G8. By taking the pawn on E6, our hero drives Rat into check.
Rat sets the king on H7, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from A5 to A4.
our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E7, while rat's king advances from G7 to H7.
Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on H8, watching every square. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.