Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from C7 to H7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B8, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from E8 to D7. A clean strike: our hero's pawn topples the pawn on C5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from B8 to A6.
our hero advances the king from E1 to E2, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E3.
Rat moves the knight from A6 to C5 and topples our hero's pawn.
our hero's king takes D4, leaving E3 behind. Rat answers by moving the knight from C5 to A6, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F3, while rat's knight advances from A6 to B8.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E7.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E7 to D8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G7, and rat's knight advances from B8 to D7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the knight on F8, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to E8. A clean strike: our hero's queen topples the pawn on C7.
Rat answers by moving the knight from F8 to H7. From C7 to H7, our hero's queen swallows Rat's knight.
Rat gives check with the pawn on C5.
A clean strike: our hero's king topples the pawn on C5.
Rat's king advances from E8 to F8. our hero advances the king from C5 to D6, and rat sets the king on E8, watching every square.
A clean strike: our hero's king topples the pawn on E6.
From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the queen to H6.
Rat answers by moving the king from F8 to E8. our hero gives check with the queen on G6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.