Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from D7 to E6 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to F8, while our hero's pawn takes F3, leaving F2 behind. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from C3 to C4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to F4. Check from Rat: the knight plants itself on D3.
our hero advances the king from E1 to D2, and right after that rat sets the king on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
From the dark, Rat pushes the knight to E5, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to F8.
From G7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E8 to D7. our hero captures the pawn on E6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on E6.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to D7, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from E6 to F7, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to H7. A cruel blow: Rat's king captures our hero's pawn on H7.
our hero advances the pawn from E4 to E5. Rat's knight falls on E5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to G6, while our hero's king takes C3, leaving C2 behind.
Rat answers by moving the king from G6 to F7, and our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the knight to G4.
our hero claims the enemy pawn by landing on A4.
Rat's knight advances from G4 to E5. our hero advances the king from A4 to A5; then rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on B4. Rat's knight reaches D3 and threatens our hero's king.
our hero's king takes C3, leaving B4 behind. A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero slides the pawn across the board, from A3 to A4, and right after that with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to A5; then rat's knight advances from C5 to A6.
our hero advances the king from C3 to B3, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on A4.
From the dark, Rat pushes the king to F5, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F5 to E5, and our hero slides the pawn across the board, from A2 to A3.
After toppling the pawn on C5, Rat threatens our hero's king.
With a steady hand, our hero brings the king to B4, and right after that rat's king advances from E5 to D5. our hero advances the pawn from A5 to A6.
After toppling the pawn on A6, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the knight to C5, and our hero's pawn takes A4, leaving A3 behind.
Rat gives check with the knight on B7.
our hero slides the king across the board, from A5 to A6. Rat's knight reaches C5 and threatens our hero's king.
With a steady hand, our hero brings the king to A7; then rat's king advances from D5 to D6. our hero advances the pawn from A4 to A5, and right after that rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C4, while our hero's king takes B8, leaving A7 behind.
Rat answers by moving the knight from C5 to B3, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D4.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from D4 to C3. our hero captures the pawn on C6 and leaves Rat in check.
Rat sets the knight on C5, watching every square. our hero captures the knight on C5 and leaves Rat in check.
From the dark, Rat pushes the king to B2. our hero captures the enemy pawn: the queen leaps from C5 to C7.
Rat answers by moving the king from B2 to B3. our hero gives check with the queen on B7.
With dungeon cunning, Rat brings the king to C4. From C6, our hero's queen forces Rat to defend.
Rat's king advances from C4 to D4. our hero advances the queen from C6 to B5, and right after that rat sets the king on E3, watching every square.
Without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to D2. From D4, our hero's queen forces Rat to defend.
Rat answers by moving the king from D2 to E2. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to F2. our hero gives check with the queen on F4.
Rat's king advances from F2 to E2. our hero advances the queen from F4 to G3; then rat sets the king on F1, watching every square.
Check: our hero tightens the net by bringing the queen to F3.
From the dark, Rat pushes the king to E1. our hero gives check with the queen on E3.
Rat answers by moving the king from E1 to F1. From D3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E1. Check: our hero tightens the net by bringing the queen to C3.
Rat's king advances from E1 to D1. our hero gives check with the queen on B3.
Rat sets the king on D2, watching every square. From D5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C2. Check: our hero tightens the net by bringing the queen to C4.
Rat answers by moving the king from C2 to B1. our hero gives check with the queen on B3.
With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the queen to A2, and right after that rat's king advances from C1 to D1.
Check: our hero tightens the net by bringing the queen to B1.
Rat sets the king on E2, watching every square. our hero gives check with the queen on B2.
From the dark, Rat pushes the king to F3. From B3, our hero's queen forces Rat to defend.
Rat answers by moving the king from F3 to F2. Check: our hero tightens the net by bringing the queen to C2.
With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on C3.
Rat's king advances from E3 to E2. From C2, our hero's queen forces Rat to defend.
Rat sets the king on F3, watching every square. Check: our hero tightens the net by bringing the queen to D3.
From the dark, Rat pushes the king to F2. our hero gives check with the queen on D2.
Rat answers by moving the king from F2 to G3. From E3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H2. Check: our hero tightens the net by bringing the queen to F2.
Rat's king advances from H2 to H3. our hero gives check with the queen on F3.
Rat sets the king on H2, watching every square, while without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to H1, and our hero's queen takes G3, leaving G4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 26 s
- Moves
- 153
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 15
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.