Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D6.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F8. our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on C4.

Rat's pawn advances from C6 to C5. our hero advances the pawn from A3 to A4, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from F3 to F4. Rat advances to F4 and claims our pawn.

With a steady hand, our hero brings the pawn to H4, and rat's knight advances from D7 to E5. our hero advances the pawn from H4 to H5.

Rat advances to H5 and claims our pawn.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to F7; then our hero's king takes D3, leaving E2 behind.

Rat answers by moving the knight from F7 to D6, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E7.

By taking the knight on D6, our hero drives Rat into check.

Rat's king advances from E7 to E8. From D6 to C7, our hero's pawn swallows Rat's pawn.

Rat sets the king on D7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7. By taking the pawn on C5, our hero drives Rat into check.

Rat answers by moving the king from E7 to D7. A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Rat brings the king to E6. From A5 to H5, our hero's queen swallows Rat's pawn.

Rat's pawn advances from F4 to F3. our hero gives check with the queen on H3.

Rat sets the king on E5, watching every square. From H3 to F3, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to D6; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from D6 to C7, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A7, while rat's king advances from C8 to D7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to D7.

From C6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from D7 to D6; then our hero slides the pawn across the board, from C6 to C7. Rat advances to C7 and claims our pawn.

With a steady hand, our hero brings the pawn to A4, and rat's king advances from C7 to D7. our hero advances the queen from A8 to B8, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D7; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D7 to E7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from D7 to E7. our hero advances the queen from B8 to H8, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from E7 to D6. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to D6; then our hero's queen takes B5, leaving H5 behind.

Rat answers by moving the king from D6 to E7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Rat brings the king to D6. And it is checkmate: our hero ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

More from floor 1