Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to G8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from D7 to D6. our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on C4, watching every square.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

From the dark, Rat pushes the pawn to A4, while our hero's pawn takes B3, leaving B2 behind. Rat's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

With dungeon cunning, Rat brings the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat's pawn advances from A3 to A2. our hero advances the pawn from G6 to G7.

On A1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. Rat gives check with the queen on D1.

our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to F3. Rat gives check with the queen on C1.

our hero advances the king from E3 to F2, and right after that rat sets the queen on D2, watching every square. Without hurry or fear, our hero places the pawn on F4.

After toppling the pawn on F4, Rat threatens our hero's king.

our hero's king takes G1, leaving F2 behind. Rat gives check with the queen on E3.

our hero slides the king across the board, from G1 to H1. Rat's queen reaches H6 and threatens our hero's king.

With a steady hand, our hero brings the king to G1, and right after that rat's pawn advances from E7 to E6. our hero advances the pawn from G2 to G3; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on G4. Rat's queen reaches E3 and threatens our hero's king.

our hero's king takes H1, leaving G1 behind. Check from Rat: the queen plants itself on C1.

our hero slides the king across the board, from H1 to H2. Rat gives check with the queen on F4.

With a steady hand, our hero brings the king to H1. Rat's queen reaches H2 and threatens our hero's king.

our hero claims the enemy queen by landing on H2.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to D5.

Check: our hero tightens the net by bringing the pawn to G6.

Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from G6 to G5.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Rat sets the pawn on E4, watching every square, while without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to G6.

our hero captures the enemy pawn: the pawn leaps from D6 to C7.

Rat answers by moving the king from G6 to F7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the pawn to C4; then rat's king advances from F7 to F6.

our hero advances the pawn from B3 to B4, and right after that rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

From the dark, Rat pushes the king to H7, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the pawn from E3 to E2.

From C7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from G8 to F7. our hero advances the pawn from C6 to C7.

On E1, Rat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the rook to G1. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the rook from G1 to G3. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to G6. From C6, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on H8, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the rook to G8, while our hero's queen takes C6, leaving C8 behind. Rat answers by moving the rook from G8 to C8.

our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
20 / 12
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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