Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its king from G7 to H8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to E3; then our hero's king takes F1, leaving E1 behind.
Slug answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the pawn to H6, while slug's king advances from E7 to F8. our hero advances the king from F1 to E1, and slug sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the pawn to D5, and right after that our hero's king takes G2, leaving F1 behind.
Slug answers by moving the pawn from F7 to F5; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to G7.
Promotion: on H8, our hero turns a pawn into a queen.
Slug moves the king from G7 to H8 and topples our hero's queen.
our hero advances the king from G2 to F3, while slug sets the king on G8, watching every square. From F3 to E3, our hero's king swallows Slug's pawn.
Slug's pawn reaches F4 and threatens our hero's king.
our hero's king takes D2, leaving E3 behind. Slug answers by moving the pawn from F4 to F3, and right after that our hero slides the king across the board, from D2 to C1.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to D2, while slug's pawn advances from D5 to D4.
our hero advances the king from D2 to C1, and slug sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on F3.
From the dark, Slug pushes the king to F6, and right after that our hero's king takes B2, leaving C1 behind. Slug answers by moving the king from F6 to G6.
A clean strike: our hero's king topples the pawn on B3.
Slug's pawn crowns on C1 and a hostile bishop is born.
With a steady hand, our hero brings the king to C4, and slug's king advances from G6 to H5. A clean strike: our hero's king topples the pawn on C5.
Slug sets the bishop on E3, watching every square. From C5 to B4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the bishop to F2; then our hero's king takes C4, leaving B4 behind. Slug answers by moving the pawn from D4 to D3.
From C4 to D3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to F4, while slug's bishop advances from F2 to E1.
our hero advances the king from D3 to E2, and slug sets the bishop on F2, watching every square. A clean strike: our hero's king topples the bishop on F2.
From the dark, Slug pushes the king to G7, and right after that our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the king from G7 to F6; then our hero slides the king across the board, from F2 to G3.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to F4, and slug's king advances from E7 to D7.
our hero advances the king from F4 to E5, while slug sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Slug pushes the king to F7; then our hero's king takes D6, leaving D5 behind. Slug answers by moving the king from F7 to F6, and right after that our hero slides the king across the board, from D6 to D5.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to E5, while slug's king advances from E7 to F7.
our hero advances the king from E5 to F4, and slug sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Slug pushes the king to D7, and right after that our hero's king takes E5, leaving F4 behind. Slug answers by moving the king from D7 to D8; then our hero slides the king across the board, from E5 to E6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to D6, and slug's king advances from E8 to D8.
our hero advances the pawn from F6 to F7, while slug sets the king on C8, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to B7; then our hero's king takes C5, leaving D6 behind. Slug answers by moving the king from B7 to A6.
From D6, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to B5, while slug's king advances from B7 to A7.
our hero gives check with the queen on C7.
Slug sets the king on A8, watching every square. From C8, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to A7, and right after that our hero's queen takes C3, leaving C8 behind. Slug answers by moving the king from A7 to B7; then our hero slides the king across the board, from B5 to A5.
With dungeon cunning, Slug brings the king to A7. From C7, our hero's queen forces Slug to defend.
Slug's king advances from A7 to A8. our hero advances the queen from C7 to B6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 30 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 9
- First capture
- move 9
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.