Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on E2.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the pawn to E3, and right after that slug's pawn advances from C3 to C2.
our hero advances the king from E1 to D2; then slug sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Slug pushes the king to D7, and our hero's king takes B2, leaving C1 behind. Slug answers by moving the pawn from D6 to D5, while our hero slides the king across the board, from B2 to C1.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to B2.
Check from Slug: the pawn plants itself on C3.
our hero claims the enemy pawn by landing on B3.
On C1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from B3 to B4.
Slug's queen reaches B1 and threatens our hero's king.
our hero claims the enemy pawn by landing on C3.
Check from Slug: the pawn plants itself on D4.
our hero captures the enemy pawn: the king leaps from C3 to D4.
Slug gives check with the queen on B4.
With a steady hand, our hero brings the king to E5, and right after that slug's queen advances from B4 to C4. our hero advances the king from E5 to F4.
Check from Slug: the queen plants itself on C7.
our hero claims the enemy pawn by landing on E4.
From the dark, Slug pushes the king to D6, and our hero's pawn takes H5, leaving H4 behind. Slug's queen reaches C2 and threatens our hero's king.
our hero slides the king across the board, from E4 to F3, and right after that with dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to H6; then slug's king advances from E6 to F5.
our hero advances the king from F3 to G3. Slug's queen reaches C7 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to F6, while our hero's pawn takes H7, leaving H6 behind.
Slug's queen falls on H7 and tears the pawn from our hero.
our hero slides the king across the board, from F2 to F3. Slug's queen reaches B7 and threatens our hero's king.
our hero gives check with the pawn on E4.
Slug's king advances from F5 to G5. our hero advances the king from F3 to E3; then slug sets the queen on G7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to F5, and our hero's king takes D2, leaving E3 behind.
Slug answers by moving the queen from G7 to C7, while our hero slides the king across the board, from D2 to D3. Slug gives check with the queen on D8.
With a steady hand, our hero brings the king to C3. Slug's pawn reaches B4 and threatens our hero's king.
our hero claims the enemy pawn by landing on B4.
Check from Slug: the queen plants itself on D2.
Without hurry or fear, our hero places the king on C5. A cruel blow: Slug's pawn captures our hero's pawn on E5.
our hero's king takes C4, leaving C5 behind. Slug's queen reaches B4 and threatens our hero's king.
our hero slides the king across the board, from C4 to D5; then with dungeon cunning, Slug brings the queen to C3. With a steady hand, our hero brings the king to D6.
Slug gives check with the queen on A3.
our hero advances the king from D6 to D5. Slug's queen reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the queen to F1, and our hero's king takes D5, leaving C5 behind.
Slug answers by moving the king from F5 to G6. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Slug brings the queen to D1. With a steady hand, our hero brings the king to E6; then slug's queen advances from D1 to G1.
our hero advances the king from E6 to E5, and right after that slug sets the queen on G2, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Slug pushes the king to G5, while our hero's king takes E3, leaving D4 behind. Check from Slug: the queen plants itself on G3.
our hero slides the king across the board, from E3 to E2. Slug gives check with the queen on G2.
With a steady hand, our hero brings the king to E1. Slug's queen reaches E2 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from E1 to E2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 85
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 7
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.